Kindred is a short and sweet experience that explores issues of non-binary, gender-questioning, and LGBTQ+ identities in the context of family. It’s an animated piece that manages to be both general and universal in it’s themes, but you learn at the...
Paper Rock Scissors is an interactive story that uses hand-tracking to allow the audience member to play the game of Rock Paper Scissors in the context of a story of how a mother and daughters use the game to make a variety of different types of...
#1036: [DocLab] Victoria Mapplebeck’s Self-Shooting Smartphone Filmmaking, & Immersive Video & Audio
Victoria Mapplebeck has been a storyteller for more than 30 years across different platforms, genres, and technologies. She's a self-shooting director who shifted to smartphone filmmaking, & more recently immersive 360 video & immersive sound. We...
Episode #1000 of the Voices of VR podcast is a special, three-hour retrospective featuring over 100 of the best answers I've received about the ultimate potential of VR over the past 7 years. I hope that it serves as a primer on the scope and...
Raqi Syed and Areito Echevarria's Minimum Mass is an emotional, immersive narrative that explores grief of miscarriage. They apply their visual effects knowledge gained from working at WETA Digital in New Zealand to push the real-time game engine to...
Graham Sack says that dream analysis and the language have film have co-evolved together as visual forms of symbolic communication, and he wanted to further that exploration in an experimental narrative series funded by Samsung VR. Sack and...
Miyubi is Felix & Paul Studios' first scripted narrative piece that is 40 minutes in length, and it transports you to the early 1980s as you embody an imminently obsolete toy robot. Felix & Paul instructed the individual actors to unexpectedly try...