In 1978, a number of film scholars gathered at a conference in Brighton to re-evaluate the early days of film in terms of a developing new medium on it's own terms rather than though the lens of a mature narrative and storytelling communications...
Stanford's Virtual Human Interaction Lab (VHIL) premiered an experience called Becoming Homeless: A Human Experience at the Tribeca Film Festival in April. It was an experiment researching whether it's possible to cultivate empathy through emboding...
Cognitive scientist and phenomenologist Lynda Joy Gerry got into virtual reality after seeing the body swap experiments by Machine to Be Another as well as Shawn Gallager's A Neurophenomenology of Awe and Wonder research. Gerry's master's thesis was...
STRIVR started as a VR training platform for elite athletes for college and professional quarterbacks, but they've been recently expanding into corporate training for Walmart. Over 200 Walmart Academy location will soon be equipped with virtual...
I recently gave the keynote at the Immersive Technology Conference in Houston, TX where I talked about the many different maps that I use to understand reality & virtual reality. Because virtual reality is simulating reality, then a lot of these...
Auto is a 360-video and morality tale available on Jaunt that takes a near-future look at the human impact of automation and emerging technology. It's not a grotesque satire in the vein of Black Mirror, but it's done in a more of a future realistic...
Patrick Hagan is a technical specialist for the Houston Fire Department who had an opportunity to try out a VR demo by HTX Labs featuring an active shooter critical response training scenario. This demo inspired him to start collaborating with HTX...
Ravé Mehta talks about how he was able to deal with recovering from a health condition through achieving progressively deeper, longer, and more consistent levels of flow states. He talks about his holistic philosophy of flow, what he learned from...
VR represents a shift from telling stories to building story worlds that people experience and interact with. There is a process of world building and experiential design that first creates the conditions of the environment, and then the full...