Last week BigscreenVR announced that they raised $3 million dollars for their 'social utility' VR application. BigscreenVR gives you access to your computer screen in VR, which is a deceptively simple idea but one that is unlocking new ways of...
Valve's Joe Ludwig talks about the latest updates on the Khronos Group's VR standardization process that is now being called 'OpenXR.' Ludwig says that OpenXR is still primarily creating an open and royalty-free open standard for virtual reality...
Danfung Dennis has an ambitious vision for the potential of virtual reality, and it's one of the most radical ones that I've come across. He believes that VR can be used as a tool to cultivate compassion through having an embodied experience of...
Tilt Brush launched on the Oculus Rift today, and I had a chance to catch up with Tilt Brush product manager Elisabeth Morant, launching. We have a broad discussion about adapting Tilt Brush for the Touch controllers, the Tilt Brush Artist in...
Alvin Wang Graylin is the China President of Vive at HTC, and I had a chance to talk with him at CES this year about what's happening in China. He provided me with a lot of cultural context, which includes support from the highest levels of Chinese...
At Unity's Unite keynote in November, Otoy's Jules Urbach announced that their Octane Renderer was going to be built into Unity to bake light field scenes. But this is also setting up the potential for real-time ray tracing of light fields using...
Within premiered their first real-time rendered, interactive experience at Sundance New Frontier this year with Life of Us, which is the story of life on the planet as told through embodying a series of characters who are evolving into humans. The...
Human Interact announced this past week that they are collaborating with Microsoft's Cognitive Services in order to power the conversational interface behind their Choose-Your-Own-Adventure, interactive narrative title named Starship Commander...
Jessica Brillhart is the principle filmmaker for virtual reality at Google, and she been exploring the cross section of artificial intelligence and storytelling in VR. I had a chance to catch up with her at Sundance again this year where we did a...
Last year, Baobab Studios' Eric Darnell was skeptical about adding interactivity to virtual reality stories because he felt like there was a tradeoff between empathy and interactivity. But after watching people experience their first VR short...
There are a number of immersive storytelling innovations Sundance 2017 in a number of experiences including Dear Angelica, Zero Day VR, Miyubi, and Life of Us, but Mindshow VR's collaborative storytelling platform was the most significant long-term...