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Designing for Virtual Reality
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Voices of VR
Month:
February 2016
#308: Nicole Lazzaro on Design Leadership in VR
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February 26, 2016
#307: Creating Vivid Memories & Synchronizing VR with Two-Bit Circus
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February 26, 2016
#306: Jesse Schell on Game Design in VR
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February 24, 2016
#305: Father-Son Team Win Best VR Experience with ‘Thunderbird’
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February 23, 2016
#304: The Past, Present & Future of Google and VR
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February 22, 2016
#303: Virtual Art Museum Tours with Woofbert VR
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February 20, 2016
#302: Walking Through an Abortion Clinic Protest in VR
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February 18, 2016
#301: Robert Scoble’s Mind was Blown by the Meta AR Glasses
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February 18, 2016
#300: Defining the VR Platformer with Lucky’s Tale
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February 16, 2016
#299: Using Magic to Create Astonishment with The VOID
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February 15, 2016
#298: Nonny de la Pena on Empathy in VR
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February 12, 2016
#297: Using VR to Explore the Universe with NASA’s JPL
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February 11, 2016
#296: Pushing the Language of Cinematic VR Forward with ‘Sonar’
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February 10, 2016
#295: Nick Whiting on Designing Bullet Train for Interaction Fidelity
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February 9, 2016
#294: John Gaeta on ILMxLAB & Immersive Storytelling
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February 8, 2016
#293: AI & the Future of Interactive Drama
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February 6, 2016
#292: The Four Different Types of Stories in VR
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February 4, 2016
#291: The Language of Cinematic VR with Google’s Jessica Brillhart
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February 2, 2016
#290: Storytelling in VR & the Tradeoffs of Empathy and Interactivity
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February 2, 2016
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