XEODesign's Nicole Lazarro has been researching emotional reactions of gamers in VR to discover the unique properties of the medium. You can't just port a 2D game into VR and expect it to work, and so she's calling for design leadership in the field...
Nancy Bennett is the chief content officer at Two-Bit Circus, which is a start-up specializing in creating immersive digital out of home entertainment experiences for the Indianapolis 500, NFL, NBA, and the Olympics. Nancy talks about some of the...
Jesse Schell wrote the book 'The Art of Game Design: A book of lenses,' and his company Schell Games produced I Expect You to Die. It's one of the top-ranked VR games on Oculus Share, and it also won the Vision Inspire Award at Unity's Vision Summit...
For the past year, Tony Davidson and his 17-year old son Kai have been tucked away in the hills of Oregon collaborating on a VR experience that was inspired from one of Kai's dreams. Thunderbird is a puzzle adventure game that surprised everyone at...
I'm joined on the podcast today by Road to VR Executive Editor Ben Lang and Moor Insights Analyst Anshel Sag for a 45-minute roundtable discussion about Google and what they're doing in VR. We cover everything including Google Cardboard, Jump...
WoofbertVR is an educational application that transports you to virtual museums where you can have an art tour complete with audio narration. It was co-founded by Elizabeth Reede, who used to be a curator of the Museum of Modern Art and has a lot of...
One of the most popular VR experiences at Sundance New Frontier this year was Across the Line, which is a piece that simulated what it feels like to walk through an abortion clinic protest line. It was produced by Nonny de la Peña's Emblematic Group...
Robert Scoble is veteran tech journalist who has seen thousands of demos, but last Thursday he saw a demo of the Meta Two AR glasses and it blew his mind. So much so that he told me that his life can now be separated into the two categories of 'life...
Paul Bettner is anxiously waiting for the Oculus Rift to launch so that he can finally see how real people react to what he's been pouring his heart into over the past three years. Playful Corp's Lucky's Tale is going to be bundled with every Oculus...
The VOID started when Curtis Hickman brought on James Jensen to do some pre-visualization of the Evermore theme park that he was developing with Ken Bretschneider. When Curtis asked James if he had any other cool ideas, he shared his long-time...
Chris Milk's TED talk last year popularized the idea that virtual reality has the potential to be the ultimate 'empathy machine.' Emblematic Group's Nonny de la Peña has been one of the original pioneers of exploring empathy in VR through a series...
Dr. Jeff Norris works on Mission Operations Innovation at the Jet Propulsion Laboratory Ops Lab. They've been partnering with all of the major virtual reality & augmented reality companies to accelerate the progress in space exploration, designing...
There was a moment when Philipp Maas and Dominik Stockhausen realized that their sci-fi horror film would be a lot more intense and work better if was a virtual reality experience. So they took the opportunity to explore the language of virtual...
Epic Games' Nick Whiting paired up with Nick Donaldson again before Oculus Connect 2 to build the Bullet Train demo over the course of 10 weeks. They wanted to dogfood the Unreal Engine to optimize the rendering for VR, but also experiment with...
John Gaeta first got into virtual reality when he was approached by the Wachowski siblings to be the visual effects supervisor on The Matrix. Now he's Executive Creative Director of Industrial Light & Magic's Experience LAB (ILMxLAB) where he's...
Andrew Stern doesn't enjoy most AAA video games because he wants to be able to say anything at any moment within a social simulation and participate in an interesting story. About once week, he'd like to engage with a high agency, interactive drama...
For the past year, Devon Dolan has been trying to make sense of the interactive storytelling landscape that's possible within virtual reality. He comes from a world of story where he's currently an associate at Cinetic Media, which is a well-known...
Jessica Brillhart is the principle VR filmmaker at Google working with the Cardboard team to field test the latest 360-degree Jump camera technology. She was working at Google's Creative Lab as a filmmaker when she was invited to start doing test...
Eric Darnell got into animation in the 1980s and eventually landed at Dreamworks Animation where he co-directed Antz, and then co-directed and co-write four Madagascar movies. He's a storyteller at heart, and now he's diving deep into writing and...