Nicolas Férey was presenting a number of papers at the first-ever workshop on Virtual and Augmented Reality for Molecular Science at the IEEE VR. Nicolas was presenting different navigational paradigms for molecular biology tasks that were designed...
Florian Frieß is from the Visualization Research Center at the University of Stuttgart, Germany. His presentation on using sonification to highlight events extracted from a molecular dynamics simulation. This talk on sonification was mentioned by a...
At the IEEE VR conference this year, there was the first-ever workshop on Virtual and Augmented Reality for Molecular Science (VARMS). Molecular science is one branch of science where virtual reality has a lot of applications, and Logan Herche from...
Himanshu Chaturvedi wanted to investigate the impact of the uncanny valley within training simulations that include interactions with virtual humans. The specific training scenario was a simulation for nurses to help them identify the signs of rapid...
Johanna Latt was at IEEE VR talking about the impact of avatar anthropomorphism on the Virtual Body Ownership Illusion effect. She found that there was some uncanny effects when the avatar looked more like a human than a more stylized robot or block...
Indira Thouvenin teaches Virtual Reality at the University of Technology Compiegne. Her research focuses on informed interaction in virtual environments, and how knowledge representation and sensory motor knowledge are linked within these...
The new JavaScript SDK from AltspaceVR is going to allow front-end web developers to quickly and easily create social VR applications. The AltspaceVR SDK is based upon three.js, which means that developers can create a WebVR-enabled application on...
Frank Steinicke is professor for Human-Computer Interaction at the Department of Informatics at the University of Hamburg. His research into VR strives to understand the limitations of human perceptual, cognitive and motor abilities to reform the 3D...
Madis Vasser is a psychology student at University of Tartu Virtual Neuroscience Lab, and he collaborated with the computer science department to create a VR toolbox for doing experimental psychology research. He was showing off a demo of a change...
Sébastien Kuntz is the founder of MiddleVR, which is a middleware solution that allows you to connect to a wide range of consumer and industrial VR peripheral devices. He talks about some of the other VR locomotion and 3DUI features that are...
Max Pfeiffer was at the IEEE VR talking a demo where he's experimenting with off-the-shelf Electrical Muscle Stimulation (ESM) message devices in order to provide haptic feedback for pointing with your hand within 3D virtual environments. He's...
There are some open questions within the data visualization community as to what benefits the third dimension might add to visualizing information that doesn't have an inherent spatial component. Ragaad Al Tarawneh was at the 3DUI conference...
Quentin Parent is a sales engineer at Haption, and he talks about some of their force-feedback haptic devices that are used in different industry applications. These are haptic feedback systems are used to train astronauts, for nuclear training, as...
Patrick Harris is the lead game designer at Minority Media where they're developing a sci-fi adventure game called Time Machine VR. The premise of Time Machine VR is that humanity is facing a deadly plague from ancient times, and that best way to...
Michael Block of Culture Shock Games talks about his interactive documentary VR game experience called We Are Chicago about gang violence in Chicago's south side. It has a single ending to the story, but there are many different branching actions...
Pollen is a first-person exploration game set in space by Helsinki-based Mindfield Games. I had a chance to catch up with Project Lead Olli Sinerma at PAX Prime to talk about the story behind the game as well as some of the lessons learned from...
John Nagle is the CTO at Phaser Lock Interactive, who is developing a Vive game called Final Approach. The gameplay of Final Approach involves selecting miniature planes flying through the air and then drawing landing paths in 3D space with a 6DOF...
One of the challenges with a first-person VR adventure game is that locomotion causes some people motion sickness. People have a wide range of tolerances for how much they can move around a VR space with a controller, and room-scale VR helps to...
Sarah Northway & Colin Northway talk about the process of converting an open world building game of Fantastic Contraption to a room-scale VR experience with the HTC Vive. The gameplay is very straightforward and intuitive in that you have a limited...