#134: John Quarles on using Virtual Humans to improve learning & teach joint attention to adolescents with Autism Spectrum Disorder Post date April 30, 2015
#133: Gareth Henshall on using high-fidelity haptics to simulate a kidney biopsy procedure Post date April 29, 2015
#132: Mobile VRJam Milestone 1: App & Experience Highlights with Josh Farkas Post date April 26, 2015
#131: Rob Lindeman on Non-Fatiguing 3D User Interfaces, Questioning long-term engagement with Room-Scale VR, the challenge of Haptics, & Gaming as the Killer app for VR Post date April 24, 2015
#130: Richard Skarbez on Immersion & Coherence being the two key components of Presence in Virtual Reality Post date April 23, 2015
#129: Betty Mohler on Social Interaction Challenges in VR, Uncanny Valley Expectations, & Locomotion in VR Post date April 22, 2015
#126: Neil Schneider on building a critical mass of 3D gamers with the Meant to Be Seen Forum & The Immersive Technology Alliance Post date April 17, 2015
#125: Rob Morgan on Narrative Design in VR & escaping the uncanny valley via interactive social behaviors in NPCs Post date April 16, 2015
#124: Rod Haxton on VisiSonics’ RealSpace 3D audio licensed to Oculus, personalized HRTFs, & their Audio Panoramic Camera Post date April 15, 2015
#123: Tobias Baumann on IMU-based motion capture & VR input with Perception Neuron Post date April 14, 2015
#121: Cloudhead Games’ Joel Green on collaborating with Valve on creating a Vive demo Post date April 10, 2015
#120: Patrick O’Luanaigh on nDreams and presenting moral dilemmas in The Assembly adventure game Post date April 9, 2015
#119: Danny Woodall on creating full-body presence with the Sixense STEM controller Post date April 8, 2015
#118: Henrik Johansson on Eye Tracking with Tobii & Future Plans for VR & AR Applications Post date April 7, 2015
#116: Julie Heyde & Mariam Zakarian on bringing Norse mythology to life with RagnarökVR & explorational horror Post date April 3, 2015
#115: Neville Spiteri on developing for the room-scale Vive + WEVR as a studio & publisher working on a VR distribution platform Post date April 2, 2015