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Voices of VR Podcast
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Technology

383 episodes

Episodes where a specific technology is discussed.

  • Artificial Intelligence (98)
  • 360 Video (53)
  • Augmented Reality (46)
  • Open Standards (45)
  • Hardware (36)
  • WebXR (28)
  • Mixed Reality (26)
  • Mobile (24)
  • Spatial Audio (23)
  • Decentralization (18)
  • Haptics (17)
  • Hand Tracking (14)
  • VR HMD (14)
  • Volumetric Capture (13)
  • Motion Tracking & Motion Capture (11)
  • Eye Tracking (9)
  • Brain Computer Interface (8)
  • Smell (7)
  • Graphics (7)
  • Software (5)
  • Photogrammetry (4)
  • 6DoF Input (4)
  • Neural Input (4)
  • Projection Mapping (3)
  • Biometric Data (3)
  • Taste (2)
  • Network (2)
  • Dome (2)
  • Compute (1)
Poser for the VR experience of Unclaimed Masterpiece that features generative AI art.

#1256: Using GPT for Conversational Interface for Escape Room VR Game “The Unclaimed Masterpiece”

by kentbyeAugust 26, 2023

The Unclaimed Masterpiece won the best student VR project at Laval Virtual as it has a novel integration of a conversational interface with a virtual assistant / character who is assisting you as you try to find the correct virtual painting to steal...

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Screenshot of the Quantum Bar in Neos VR social VR platform

#1255: Using GPT Chatbots to Bootstrap Social VR Spaces with “Quantum Bar” Demo

by kentbyeAugust 26, 2023

Christina Kinne (aka XaosPrincess) wanted to seed social VR worlds with AI chatbots in order to help catalyze larger social VR gatherings, and so she created the The Quantum Bar in Neos VR, which features a robot bartender that does speech to text...

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Collage art featuring the work of Violeta Ayala

#1254: Using AI to Upskill Creative Sovereignty with XR Artist Violeta Ayala

by kentbyeAugust 26, 2023

Violeta Ayala is a filmmaker, film futurist, and creative technologist who using semantics to create immersive art with ChatGPT and generative AI programs. I had a chance to catch up with her at NewImages France where she talked about how AI has...

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Book cover of Promptcraft next to a picture of Evo Heyning

#1253: XR & AI Series Kickoff with Evo Heyning on a Promptcraft Guide to Generative Media

by kentbyeAugust 26, 2023

The intersection of XR and Artificial Intelligence is a hot topic, and this is the start of a 17-part Voices of VR podcast series where I’ve interviewed different immersive artists and XR developers over the past four months about how...

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Picture of the back of a boy on a beach holding a fisherman's net while facing a body of water. The boy has a generative AI style transfer to look like a cartoon

#1242: Poetic Generative AI Film “In Search of Time” Uses Style Transfer To Explore Childhood Memories

by kentbyeAugust 15, 2023

In Search of Time is a 2D film that premiered at Tribeca Immersive, and it uses a lot of generative AI style transfer techniques on top of footage of Pierre Zandrowicz’s children. Atlas V co-founder Zandrowicz’s co-directed this piece...

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Picture of Curtis Hickman and his book about Hyper-Reality.

#1237: The VOID’s Curtis Hickman on his book “Hyper-Reality: The Art of Designing Impossible Experiences”

by kentbyeAugust 3, 2023

The VOID was a location-based entertainment company that shut down during the pandemic and maybe coming back at some point. The VOID Co-founder & Chief Creative Officer Curtis Hickman convinced his partners to allow him to reflect upon and share...

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Man sitting at a table trying out a VR demo at XR Access Symposium as someone provides instructions to him

#1236: Blind and Low-Vision Challenges & Opportunities for XR Accessibility with Lighthouse Access Tech Experts

by kentbyeJuly 13, 2023

Sean Dougherty and Jeffrey Colon are Access Technology Experts who work for the LightHouse for the Blind and Visually Impaired non-profit, and they were very active at the XR Access Symposium during a number of sessions focusing on the NSF-grant...

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woman wearing an eSight eyeware head-mounted AR device that looks like an oversized pair of glasses while outside talking to friends.

#1235: Head-Mounted AR as an Assistive Technology for Blind and Low-Vision Users with Yvonne Felix

by kentbyeJuly 13, 2023

Yvonne Felix has been using augmented reality as an assistive technology since 2012. They tell me, “I actually wear an augmented reality device that allows me to see. I’m legally blind, so that means that I have about 2% of my vision...

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Three screenshots of the Lens in Google Maps features showing AR overlays that are revealed to screenreaders

#1234: Geospatial Browsing AR Feature in Google Maps with Screen Reader Support

by kentbyeJuly 13, 2023

Ohan Oda works at Google on an AR feature in Google Maps called Live View that he was showing off during the demo session at the XR Access Symposium. It adds some screenreader support for geospatial browsing where users can search for nearby...

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a couple of dozen people sitting and having a group discussion for the XR Access conference breakout session on the intersection of AI and spatial computing

#1233: Intersection of AI and Spatial Computing for XR Accessibility with Mozilla’s Liv Erickson

by kentbyeJuly 13, 2023

Liv Erickson is the ecosystem development lead at Mozilla focusing on innovation in spatial computing and AI technologies, and they are the former director of the Mozilla Hubs team. They gave a presentation at the XR Access Symposium that they...

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Michael Cooper sitting at the head of a table moderating a group discussion about captions during a breakout at XR Access conference

#1230: Captioning for XR Accessibility with W3C’s Michael Cooper

by kentbyeJuly 13, 2023

Michael Cooper works for the World Wide Web Consortium’s Web Accessibility Initiative, and he was attending the XR Access Symposium to learn more about the existing XR accessibility efforts but also to moderate a break-out session about...

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Screenshot of Scott Stein's CNET hands-on article about the Apple Vision Pro

#1219: Apple Vision Pro Hands-on Debriefing with CNET Editor Scott Stein

by kentbyeJune 7, 2023

I speak to CNET editor at large Scott Stein about his hands-on impression of the Apple Vision Pro that he had on Tuesday, June 6, 2023. Check out his full article: “Apple Vision Pro Hands-On: Far Better Than I Was Ready For.” Also see my...

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Screenshot of Ian Hamilton's UploadVR hands-on article about the Apple Vision Pro

#1218: Apple Vision Pro Hands-on Debriefing with UploadVR Editor Ian Hamilton

by kentbyeJune 7, 2023

I speak with UploadVR Editor Ian Hamilton about his hands-on impression of the Apple Vision Pro that he had on Tuesday, June 6, 2023. Check out his full article: “Apple Vision Pro Hands-On: Way Ahead of Meta In Critical Ways.” Also see...

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Screenshot of Ben Lang's Road to VR hands-on article about the Apple Vision Pro

#1217: Apple Vision Pro Hands-on Debriefing with Road to VR Editor Ben Lang

by kentbyeJune 7, 2023

I speak with Road to VR Editor Ben Lang about his hands-on impression of the Apple Vision Pro that he had on Monday, June 5, 2023. Check out his full article: “Hands-on: Apple Vision Pro isn’t for Gaming, But it Does Everything Else Better...

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Marketing photo of a black woman wearing Apple Vision Pro spatial computing device where you can see her occluded eyes via the curved OLED panel in the front making it look like she's looking through a clear pair of goggles

#1216: First Impressions of Apple Vision Pro from Two XR Developers at WWDC

by kentbyeJune 6, 2023

Apple finally announced their mixed reality headset called the Apple Vision Pro at Apple’s WWDC keynote on June 5, 2023. It’s a $3500 device that by accounts is the most advanced XR headset produced up to this point that’s largely...

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WebGPU logo created using particle effects

#1213: Primer on WebGPU & Bringing High-Performance 3D Graphics and Parallel Compute to the Web

by kentbyeMay 19, 2023

WebGPU shipped in Chrome 113, which brings high-performance 3D graphics & parallel compute capabilities to the web. I was able to chat with Google Chrome software Engineer Brandon Jones, who is a W3C specification editor for both WebGPU and WebXR...

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Photo from DWeb Camp 2019 shows old timer technologists sharing historical oral history stories to the next generation of computer scientists building the decentralized future

#1211: Jay Graber in 2019 on Decentralized Social Networking Philosophy before becoming Bluesky CEO

by kentbyeMay 4, 2023

I did an interview with Jay Graber back in 2019 at the Decentralized Web (DWeb) Camp a few years before she officially became the Bluesky CEO, which is currently the new hot social media platform that’s a Twitter clone built on top a decentralized...

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Image of a giant chess board in a virtual space that shows a social media friends list on the right-hand side where you can track and join friends in virtual spaces

#1210: Adding a Social Graph to the Open Metaverse with Immers Space’s ActivityPub Integration

by kentbyeMay 4, 2023

Immers Space implements the ActivityPub open standard in order to add a federated social graph to the open Metaverse. I had a chance to try a prototype back in December 2022 where I went from a modified Mozilla Hubs WebXR space (that had the Immers...

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Flowchart from the Khronos Group showing how to get better metaverse standards sooner.

#1209: Metaverse Standards Forum Update on Working Groups & Incorporating as a Non-Profit Industry Consortium

by kentbyeApril 18, 2023

The Metaverse Standards Forum announced today that they are “incorporated as an independent non-profit industry consortium.” The Khronos Group has been financially bootstrapping the Metaverse Standards Forum’s efforts to see if there was enough...

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Picture of a woman wearing a Quest 2 and a fashionable haptic vest while point cloud images are projected onto her and the screen behind her.

#1207: “Temporal World” Blends Touch with Sound Design for a Unique Haptisonic Experience about Memory

by kentbyeApril 3, 2023

Chloé Lee’s immersive art piece Temporal World: A Haptisonic Virtual Reality Memory World uses a custom-made haptic vest that is intimately integrated into the ambient sound design of this point-cloud, spatial exploration around memory. Lee wanted...

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Shot of Miro Shot band on stage at a SXSW bar playing a mixed reality gig for seven people sitting down wearing VR headsets.

#1202: Miro Shot’s Second Mixed Reality Concert at SXSW: An Intimate, Live Performance Ritual

by kentbyeApril 3, 2023

Roman Rappak’s Miro Shot band returned to SXSW again this year for an updated mixed reality, live concert performance with a much needed upgrade from the high-latency and outdated GearVR headsets to the much more cutting-edge HTC Elite mixed...

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Picture of the Aespa K-Pop band captured with stereo 180-video while dancing within a high-res, virtually-generated world

#1198: AmazeVR is Bringing High-Res, Immersive Concert Experiences to the Quest Starting with K-Pop Band Aespa

by kentbyeApril 3, 2023

Last year, AmazeVR launched their Into the Hottiverse virtual concert experience at SXSW featuring Megan Thee Stallion before taking it on a VR concert tour at AMC theaters around the United States. This year AmazeVR is back with an even more...

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Picture of a cute animated egg character running and escaping danger and mayhem with bombs, lasers, snakes, buzzsaws, snakes, bombs, dragons, and a giant tidal wave.

#1196: “Eggscape” is a Groundbreaking, Mixed Reality, Multi-Player, Table Top Platformer Aiming for LBE

by kentbyeApril 3, 2023

Eggscape is a mixed reality, table top platformer game similar to Lucky’s Tale, but since it’s mixed reality then there’s a lot more of moving your body through space as a control dynamic. I previously got the whole backstory about Eggscape from...

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Three mobile phone screenshots showing speculative future video segments from the Concensus Gentium cinematic AR piece.

#1193: Phone-based Interactive Story “Consensus Gentium” Takes Top SXSW Prize for Chilling Speculative Worldbuilding Exploring AI Bias, Surveillance, & Biometric Agency

by kentbyeApril 3, 2023

Consensus Gentium is took him the Grand Jury prize for SXSW Immersive 2023, and it’s the most immersive phone-based experience that I’ve ever had. The Latin title translated means that “If everyone believes it, it must be true,” and it’s a near-term...

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Posters for two 360 videos including Behind the Dish showing food close-ups, and picture of John F Kennedy in the car just before he was shot for a JFK Memento VR doc chronicling his assassination.

#1190: Targo Stories’ Immersive Documentary Spatial Innovations with “Behind the Dish” & “JFK Memento”

by kentbyeApril 2, 2023

Targo Stories continues to innovate with novel spatial storytelling techniques in both of the projects that were submitted and selected to SXSW. The Behind the Dish series uses micro lenses to give a uniquely fresh and giant look at food being...

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Shot of photogrammetry scanned mushroom within a virtual forest that is a screencapture from Forager.

#1189: “Forager” Volumetric Timelapse of Mushroom Growth Hits a Sweet Spot of Touch, Smell, & Immersive Storytelling

by kentbyeApril 2, 2023

Forager is a short immersive story that shows the four stages of development of a mushroom through a groundbreaking volumetric timelapse that takes place within a game engine. They had to innovate on automating their photogrammetry timelapse...

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Older Ukrainian man standing within a bombed out bathroom while staring within a 360 video camera.

#1188: Emotionally Evocative, Virtual Eye Gazing with Ukrainians in Bombed Out Buildings in “Fresh Memories: The Look”

by kentbyeApril 2, 2023

Fresh Memories: The Look is a 360-video about the war in Ukraine that takes the deceptively simple idea of having Ukrainian citizens gaze into a 360-degree camera within the context of a bombed out home, workplace, or school that's juxtaposed...

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Picture of Alvin Graylin and Kent Bye standing in front of a SXSW sign flashing peace signs.

#1185: HTC’s Enterprise VR Strategy + Debate about the Future of AI

by kentbyeApril 2, 2023

I speak with HTC’s Alvin Wang Graylin, who is the President of HTC China & Global VP of Corporate Development at HTC about HTC’s investment strategy and what’s happening in the enterprise XR space. We talk about how hardware subsidies have distorted...

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Picture of the inside of a European Union's deliberation room representing their technology policy innovations.

#1178: How the EU’s Metaverse Initiative May Bring XR Privacy Amendments for the AI Act, GDPR, or Digital Markets Act

by kentbyeMarch 7, 2023

There’s an upcoming Virtual World Initiative (aka the Metaverse Initiative) at the European Commission on May 31st, and I had a chance to get Florence G’sell’s thoughts on it. She’s a law professor in France teaching at the University of Lorraine...

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Text that reads "The AI Act"

#1177: How the EU’s AI Act Could Impact Biometric Data Definitions & XR Privacy

by kentbyeMarch 7, 2023

The European Union’s AI Act is pending legislation that is classifying different AI applications across different tiers of risk, and there are a number of ways that this legislation could shape the future of how the Metaverse unfolds, especially as...

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Shot of Palmer Luckey at Oculus Connect 1 on September 19, 2014. Photo by Kent Bye.

#1174: Palmer Luckey on Past, Present, & Future of XR: DK1, Valve Fallout, Why He Got Fired, & XR Projects at Anduril Industries

by kentbyeFebruary 24, 2023

I had a chance to talk with Oculus Founder Palmer Luckey about the past, present, & future of XR where he reveals to me that his defense contracting company Anduril has more people employed working on VR than Oculus did when it was bought out by...

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Picture with a man in the foreground holding a cell phone that's pointed at a lion statue in the city that he is volumetrically scanning with Niantic's Lightship AR APIs

#1170: Niantic’s Lightship AR Developer Kit Enables Third-Party Devs to Build the Real-World Metaverse

by kentbyeJanuary 30, 2023

Niantic’s Lightship Augmented Reality Developer Kit celebrated it’s one-year anniversary in November 2022, and I had a chance to catch up Caitlin Lacey, a senior director of AR platform marketing at Niantic to talk about the evolution of...

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Screen capture virtual trees painted with Open Brush on the beach as a monsoon comes in for the "Anticipation of Rain" VR story.

#1168: “The Anticipation of Rain” Combines Open Brush Landscape VR Painting of a Monsoon with Custom Scents

by kentbyeDecember 22, 2022

After suffering a paralyzing viral infection, XR Director Naima Karim started to notice the natural world around her in a more visceral way, She “experienced the monsoon even more intensely than usual: the initial gusts of wind, the rapidly...

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Picture of LED light strip immersive pyramid installation in a small room that's being diffracted and creating ghostly symmetrical triangular repetitions.

#1165: XR Installation “Ikhet (Sound Pyramid)” Combines Immersive Sound, Visceral Haptics, & Diffracted Kaleidoscopic Visuals

by kentbyeDecember 22, 2022

Ikhet (Sound Pyramid) is a 14-channel spatial audio installation that included ButtKicker Haptics, LED tubes with diffractive glasses giving a ghostly, analog Holographic effect, experimental field recordings, and a harsh electronic music track that...

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#1164: Live XR Sketch Comedy “Bag of Worms” Blends Realities for Surrealist Humor Reflecting on Virtual Violence

by kentbyeDecember 22, 2022

Bag of Worms is a live XR sketch comedy performance developed by Matt Romein in collaboration with Peter Mills Weiss and Julia Mounsey that showed as a part of the ONX + DocLab MoCap Stage at IDFA DocLab 2022. It’s difficult to fully describe the...

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#1163: Live XR Performance Experiments with ONX Studios and DocLab Motion Capture Stage at IDFA 2022

by kentbyeDecember 22, 2022

The ONX + DocLab MoCap Stage at IDFA DocLab 2022 featured a number of experimental XR performances using a high-end OptiTrack – Motion Capture System within a theatrical stage with a screen that was projecting the virtual representations. Each of...

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#1162: Talk on Motion Capture in Immersive Stories + Panel at IDFA DocLab: “Capturing Reality in Motion”

by kentbyeDecember 22, 2022

I was invited to give a keynote at the Capturing Reality in Motion session as a part of the ONX + DocLab MoCap Stage. I gave a 20-minute talk reflecting on how some of the different projects on the film festival circuit have been using motion...

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#1159: “With These Hands” VR Installation Explores Sexual Violence Stories with New Models of Consent for Audience & Production

by kentbyeDecember 21, 2022

With These Hands is a VR installation that “shares challenging, complex and under discussed stories of sexual assault and recovery. It explores the role of listening in the recovery of both survivors and those responsible for sexual harm.” It was...

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#1158: Searching for Post-Colonial Identity in an Experimental Oral Knowledge & Multi-Media Project “Ghana Airways”

by kentbyeDecember 21, 2022

Ghana Airways by Hakeem Adam was shown at IDFA DocLab 2022 as an experimental, non-linear audio installation with accompanying visuals, but it is also available online on Bandcamp as a linear, one-hour, 3-part audio series. The piece is Adam’s...

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#1155: Polymorf’s Multi-Sensory “Symbiosis” Explores Speculative Futures Inspired by Philosopher Donna Haraway

by kentbyeDecember 21, 2022

Polymorf's Symbiosis is a multi-sensory VR experience that uses soft-body haptics, a bespoke, microdose smell dispersal system, and different tastes. The piece debuted at IDFA DocLab 2021 (see my previous interview here), and it has a sold out run...

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#1154: Visualizing Melting Glaciers in 360 Video Story in “Once a Glacier” + Mixing Motion Capture Dance and Indigenous Poetry

by kentbyeDecember 21, 2022

Once a Glacier is a 360 video that visualizes the before and after a glacier melts over the course of a single human life time. Director Jiabao then expanded this piece as a part of a live motion capture dance performance that showed at The ONX +...

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#1151: Shooting an Immersive Doc the War on Ukraine’s Culture with NowHere Media

by kentbyeDecember 1, 2022

You Destroy. We Create: The War on Ukraine’s Culture is a 360-video documentary by NowHere Media & Meta’s VR for Good that was released on Meta Quest TV on November 30th. Shot over the course of 2 weeks and a distance of 4000 kilometers by co...

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#1149: Adding Interactivity to glTF via Node Graph-Based Extension as a Step Towards an Open Metaverse

by kentbyeNovember 9, 2022

The Khronos Group published a blog announcement on November 3rd titled, “Deliver Interactive Experiences with glTF: A Node Graph-Based Approach,” which is adding an interactive extension called KHR_Behaviors to glTF (the *.jpg format for 3D objects)...

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#1146: Brad Lynch’s Journey as a VR Hardware Analyst: Valve Deckard, Speculative Patent Research, & Hardware Leaks

by kentbyeOctober 18, 2022

Brad Lynch has described his SadlyItsBradly YouTube channel as a speculation and prediction channel focusing on the next generation VR hardware, and it has been providing some of the most insightful and detailed VR hardware analysis in the XR...

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#1145: Wrap-up of Meta Connect with 4 Immersive Journalists: Meta Quest Pro Impressions & Meta Reality Labs Research Demos

by kentbyeOctober 16, 2022

Meta Connect happened this past week on October 11th where Meta announced the Meta Quest Pro, and also released quite a lot of interesting information about their future strategies. I participated in a panel discussion with 3 other immersive...

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#1140: “Fight Back:” Teaching Women Self-Defense Through Interactive Narrative + Hand-Tracking Challenges

by kentbyeOctober 11, 2022

Fight Back is an interactive narrative that is aiming to help teach the broad movements of self-defense to women. There were five different levels showing at Venice Immersive where you learn a new hand motion that’s detected via hand tracking. The...

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#1139: Rock-Solid Hand-Tracking Interactions in “Rock Paper Scissors” Experience Exploring A Mother-Daughter Relationship

by kentbyeOctober 11, 2022

Paper Rock Scissors is an interactive story that uses hand-tracking to allow the audience member to play the game of Rock Paper Scissors in the context of a story of how a mother and daughters use the game to make a variety of different types of...

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#1137: My Phantom Touch Experience in Trippy & Hypnotic Hand Tracking Experience “Elele”

by kentbyeOctober 11, 2022

Elele is an Venice Immersive experience that was selected as a part of the Biennale College Cinema selection, and it’s a quite compelling embodied experience exploring that transforms your hands via hand tracking into a spatialized living sculptures...

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#1135: Combining Opera, Theatre, & Long-Distance Walking in VR for “Eurydice: Descent into Infinity”

by kentbyeOctober 11, 2022

Eurydice: Descent into Infinity sets out to combine theatrical staging with opera with walking incredibly long distances in VR to reimagine the myth of Eurydice and Orpheus. The take-away feeling that I had from this experience was a deep and...

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#1133: How Funique VR Supervisor Ming-Yuan CHUAN worked on 3 Venice Immersive Competition Pieces

by kentbyeOctober 10, 2022

Funique VR Supervisor Ming-Yuan CHUAN worked on three projects that all finished at the same time under deadline for the Venice Immersive 2022. Red Tail is an animation piece that uses photogrammetry on built figures, and The Man Who Couldn’t Leave...

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