Note: This is a sponsored content post from the University University of North Carolina School of the Arts
January 31st, 2021 is the deadline for a six-month Immersive Storytelling Residency Program that runs from May 1st to November 1st, 2021 as a part of the University of North Carolina School of the Arts’ Media + Emerging Technology Lab (METL). There are three different residency roles that will be collaborating over the six months including a game developer/programmer, 3D modeler/technical artist, as well as screenwriter/producer. There’s a monthly $3500 stipend, and a requirement to relocate to Winston-Salem, North Carolina for the duration of the 6-month residency.
I talk with METL Director Ryan Schmaltz to get more context on the emerging media and XR programs at METL, but also do a bit of a recap of the first artist residency program that ran from March to September of 2020. We talk about some of the lessons learned from the first cohort with the biggest shift of moving the program to span May to November (rather than March to September) in order to make it more accessible to graduating seniors.
We also talk about some of the open problems and challenges from design to implementation of an immersive storytelling project, and the opportunity to get feedback from a number of different mentors. I served as a mentor for the first cohort, and I’m planning on returning again for the next cohort to help provide feedback and guidance along the way. METL’s Immersive Storytelling Residency Program is a unique opportunity to get paid a living wage to work on immersive project with a team for six months, and you can get more information on their website as well as more context from Schmaltz in this episode.
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