Home After War is an Oculus VR for Good piece that focuses on the civilian causalities of mines and improvised explosive devices. It uses photogrammetry to recreate an Iraqi home, and features haptics and immerskve sound design to provide an embodied storytelling experience of these IEDs on Fallujah, Iraq.
I had a chance to break down the experiential design with VR creators Gayatri Parameswaran and Felix Gaedtke as well as with Geneva International Center for Humanitarian Demining’s head of digital media Sandra Bialystok.
They have screened Home After War at Venice 2018, SXSW 2019, and at the United Nations and other NGOs for the past couple of years.
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