Estella Tse discovered Tilt Brush at the Unity Vision AR/VR Summit in February 2016 where she met the developers, and became a beta tester where she provided feedback. She was invited to become an artist in residence with Google where she transitioned into becoming a full-time VR artist with her background in 2D illustration and web development. I had a chance to catch up with her at Oculus Connect 4 in October 2017 where she shared her journey into virtual reality, how she’d spent over 700 hours in VR up to that point, the differences between the major VR art programs and why she prefers Tilt Brush, her independent studies of sculpture, how VR has been impacting her spatial memory, her studies of film scenes in VR, how she relies upon rhythm and fully embodied movements to get into flow states to create art in VR, and why she embraces imperfection and takes inspiration from painting in how there’s no undo.
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