Mozilla Hubs is an open source social VR platform built using open web technologies. You can create your own 3D scenes using their Spoke platform, or launch your own private Hubs server using the open sourced infrastructure code for Hubs. Mozilla has long been an advocate of the open web and has been helping to build future of virtual reality on the web with WebVR and WebXR since the beginning of the modern resurgence of VR.
I had a chance to drop by the Mozilla headquarters in Mountain View ahead of the Augmented World Expo in order to talk with Hubs engineering lead Greg Fodor, product manager Liv Erickson, and Hubs engineer John Shaughnessy. We talked about how to architect for privacy on the web, some of the open web technologies that they’re using, the advantages of developing on the open web, and how they’re building trust with users by making all of their WebXR code and infrastructure code openly available on GitHub.
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There have been monthly gatherings of a Sensory Design Slack group led by Adobe’s Silka Miesnieks, and a big reason why they chose to host using Hubs was the ease of use of being able to share a link on social media and to be able to join a virtual meeting space on either a laptop, mobile phone, mobile VR headset, or PC VR headset.
Disclosure: Mozilla is financially sponsoring the Voices of VR podcast to collaborate on four different events in 2019, and this is our second event. The first event was the Women in VR discussion that happened at Sundance.
I’ll be at the View Source 2019 conference in Amsterdam recording a live session of the Voices of VR podcast. It’s an open web conference sponsored by Mozilla, Samsung, Microsoft, and other members of the W3C, and here’s a discount code for 25% off: VR_VS2019
This is a listener-supported podcast through the Voices of VR Patreon.