#598: Cinema of Attractions: What VR Can Learn from the Early Days of Film

In 1978, a number of film scholars gathered at a conference in Brighton to re-evaluate the early days of film in terms of a developing new medium on it’s own terms rather than though the lens of a mature narrative and storytelling communications medium. These early experimental days of film were referred to as the “cinema of attractions” by scholars like Tom Gunning, André Gaudreault, Charles Musser, and Richard Abel because these early film experiments that were focused more on showing and exhibiting something while breaking the fourth wall to make a direct connection to the audience.

rebecca-rouseRebecca Rouse is an assistant professor of communication & media at Rensselaer Polytechnic Institute, and she was inspired to take insights from the cinema of attractions scholarship and apply it to virtual and augmented reality in a more generalized framework she calls “media of attraction.” She identifies four characteristics of an emerging medium in that they’re unassimilated, interdisciplinary, seamed, and participatory. I caught up with Rouse at the IEEE VR conference to unpack her insights about what VR can learn from the early days of film, the evolution of other immersive communication mediums before VR, and whether or not VR is really all that different from other mediums from a historical and media theory perspective.

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Music: Fatality

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Episode 599