Soren Harner is the chief product marketing officer at Meta, and he talks about the Meta 1 developer kit and augmented reality eyewear. They have an SDK to create experiences within Unity which includes different gesture interactions to use your...
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Virtual reality developers and enthusiasts have been waiting for Oculus to give some clarity on their default input solution, and today at their pre-E3 press conference they made some key announcements. The first is that CV1 will be shipping with a...
Sky Nite is the CEO of New Dimension VR, and he was at SVVRCon showing Cytopia. Cytopia features a main character inspired by Edward Snowden, and is about the abuses of surveillance and what happens a powerful NSA-like organization gains global...
Nate Newsome is a Ph.D. student in Human-Centered Computing at Clemson University. He's researching Interactive Virtual Agents that have some intelligence where you can interact it through voice interaction and some AI involved. It's used for...
Theresa Duringer is a developer on the VR jam game entry called Bazaar, which is a silver game winner in the Oculus mobile VR Jam. She talks about getting into VR development with some of her co-workers and experimenting with different They noticed...
Cymatic Bruce Wooden talks about the latest developments in the AltSpaceVR social application now that they've opened it up to a public beta. One of the things that Bruce mentioned is that people often think about social media when they hear about...
For anyone who's gone through a calibration process in order to have eye tracking working within a HMD knows how annoying it can be. Yuta Itoh is working on a number of different techniques to be able to automate this process, and is a leader in...
André Lauzon is a producer at Cirque du Soleil Média and head of their Digital Studio. At SVVRCon, he was giving a preview of an elaborately choreographed 10-minute, 360-degree video called 'INSIDE THE BOX OF KURIOS™ - Cabinet of Curiosities...
The Subpac tactile bass system gave me one of the most viscerally immersive experiences of my life, and it really blew my mind. I felt like it was feeling the pounding bass on the level of a dance club, but yet nobody around me could hear a thing.I...
Henry Fuchs has been involved with virtual reality technologies for over 45 years since 1970 when he first heard about Ivan Sutherland's Sword of Damocles from his 1968 paper titled 'A head-mounted three-dimensional display.' He talks about...
