Alex Tenyotkin is a senior design lead at Hulu, and he talks about how virtual reality went from being a passion project to being announced as part of the keynote at Oculus Connect 2. Alex talks about some of the design challenges for designing a VR...
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Jon Brouchoud is an architect at Arch Virtual who has been putting architectural projects within Unity since before the Oculus Rift came out. He's been using virtual reality for architectural clients for over a year now, and says that VR has the...
Jesse Schell has been involved in virtual reality for over 20 years, and he's also the author of the popular The Art of Game Design: A Book of Lenses. He was able to combine his background in VR and game design at Schell Games to create the very...
Arthur van Hoff is the CTO of Jaunt, and I had a chance to catch up with him at Oculus Connect 2 to go over some of the most important specifications for their Jaunt ONE 360-degree camera,formerly known as 'Neo.' Arthur talks about how they're using...
Nicole Lazzaro is the founder and president of XEODesign, Inc., has twenty years expertise in Player Experience Design for mass-market entertainment products. She's recently started developing and consulting on a number of different virtual reality...
Nicolas Férey was presenting a number of papers at the first-ever workshop on Virtual and Augmented Reality for Molecular Science at the IEEE VR. Nicolas was presenting different navigational paradigms for molecular biology tasks that were designed...
Florian Frieß is from the Visualization Research Center at the University of Stuttgart, Germany. His presentation on using sonification to highlight events extracted from a molecular dynamics simulation. This talk on sonification was mentioned by a...
At the IEEE VR conference this year, there was the first-ever workshop on Virtual and Augmented Reality for Molecular Science (VARMS). Molecular science is one branch of science where virtual reality has a lot of applications, and Logan Herche from...
Himanshu Chaturvedi wanted to investigate the impact of the uncanny valley within training simulations that include interactions with virtual humans. The specific training scenario was a simulation for nurses to help them identify the signs of rapid...
Johanna Latt was at IEEE VR talking about the impact of avatar anthropomorphism on the Virtual Body Ownership Illusion effect. She found that there was some uncanny effects when the avatar looked more like a human than a more stylized robot or block...