OpenBCI is an open source, brain control interface that gathers EEG data. It was designed for makers and DIY neuroengineers, and has the potential to democratize neuroscience with a $100 price point. At the moment, neither OpenBCI nor other...
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AltSpaceVR is the first cross-platform social VR application that supports both the Gear VR, Oculus Rift, and HTC Vive. Now that all of these VR headsets have had their consumer launch, then AltSpace VR has been one of the top places in VR to have...
At Oculus Connect 2, SVVR's Karl Krantz told me that he accidentally spent 12 straight hours in VR and only thought that 3 hours had passed. I then started hearing a lot more time dilation stories from Owlchemy Labs' Alex Schwartz and Devin Reimer...
Brandon Jones has been one of the lead developers on the WebVR API over the past couple of years as part of his 20% project at Google. He announced this week that he's now going to be working on WebVR full-time, which is a great indicator that...
Walter Greenleaf has been researching medical applications of virtual reality since 1984, and he believes that healthcare is going to be transformed by consumer VR & AR technologies. Walter says that VR is fitting into a number of different...
Linden Lab's Second Life has been one of the largest and most successful virtual world ecosystems with nearly 13 years of existence. But Linden Lab recognized that the infrastructure and foundations of Second Life was not going to be able to drive...
Fred Brooks was in the process of looking for his next research agenda when he heard Ivan Sutherland give a speech in 1965 at a computer conference that laid out his vision for future of virtual reality. Sutherland said that you shouldn't think of a...
Otherworld Interactive recently announced that their horror experience Sisters just surpassed one million downloads for Google Cardboard. To celebrate, they released a compilation of reaction videos of people screaming and slamming VR headsets into...
On April 26, 1986, there was a catastrophic nuclear accident at the Chernobyl Nuclear Power Plant in Ukraine rated as the highest severity of level 7. Thirty years after the disaster, there are still ongoing construction projects to confine the...
I didn't expect that a VR rock-climbing game that used neck thrusts as one of the primary locomotion mechanics would be as immersive or fun as it was, but I was really impressed with the level of immersion and presence that I felt while playing...
