Roy Sherrill is enabling the time travelers from the future to get a sense of presence at a number of different tech and cultural events around the San Francisco Bay Area. Roy's been shooting a lot of 360 videos from his wheelchair at a number of...
Latest episodes
Pokémon Go has quickly become the #1 mobile game of all time, and while there's been some debate as to whether it should be considered Augmented Reality or not, it's clear that location-based gaming has taken to the next level. I had a chance to...
What are the game design considerations for creating a VR experience that will be compelling for not only the primary player, but also the spectators who may be watching it on a livestream with VREAL? This was the big question that I discussed with...
When people dream about what they want to do in VR, it inevitably involves actually moving around within a virtual environment. But VR locomotion triggers simulator sickness in a lot of people, and solving it is one of the biggest open problems in...
Dr. Ming Lin has been working on realtime physics simulations before physics engines were cool. Ming is now actively researching how to simulate audio in real-time. Rather than recording or generating sounds that are then simulated within a virtual...
Pete Moss is known as the 'VR Dude' within Unity, and has long seen the potential of virtual reality. He's really been on the frontlines of this virtual reality revolution over the past 3-4 years creating a bridge between the hardware manufacturers...
Two years ago, not very many people were thinking about how important audio was going to be for consumer VR. Jason Riggs was pitching what would eventually become OSSIC by claiming that it was going to be the Oculus for audio headphones. Two years...
Sound is probably the second most important part of creating a compelling immersive VR experience, but it's also usually put off to the end as an afterthought. The visual system is so dominant that this is not a huge surprise, but I thought that...
Josh Farkas has given over 6000 VR demos over the last couple of years, and he's been in the position of having had to try to explain the potential of VR to many skeptical businesses. That's in part because his Cubicle Ninjas was primarily a web...
The first time that I experienced Sequenced, I had no idea that my gaze directions might have been triggering different branches or small events within the story. Experiencing an interactive drama, but not knowing it was one of the design challenges...