I talk with Shauna Heller from Clay Park VR about here thoughts about non-entertainment and non-gaming VR content in education, medicine, and enterprise applications.
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I had a chance to do a demo of Eyefluence, which has created a new model for eye interactions within virtual and augmented reality apps. Rather than using the normal eye interaction paradigm of dwelling focus or explicitly winking to select...
In 1968, Douglas Engelbart gave 'The Mother of All Demos' where he gave the first public demonstration of a mouse as a computer control device. For the last 48 years, the mouse and keyboard have remained the primary input devices for Human Computer...
When I was at SIGGRAPH this year, one of the hottest topics was figuring out the workflows for how to deal with the complexity of capturing, processing, and distributing volumetric digital light fields. Otoy's Jules Urbach had a lot of insights, and...
Dungeons & Dragons is a form of collaborative storytelling that isn't constrained by time or budget. Because it's all happening within the theater of the mind, then if you can imagine it, then it can be constructed instantaneously within everyone's...
HBO premiered a VR experience for their new Westworld series at TechCrunch Disrupt, and they used Spherica's camera stabilization technology in order to pull off an extended live-action tracking shot in VR. Common advice given to new VR filmmakers...
When Ted Schilowitz was looking for what to do after traveling the world as the first RED Camera employee, he happened upon an opportunity to serve as a futurist for 20th Century Fox for looking at how to use emerging technologies for storytelling...
One of the best VR experiences I did at PAX West this year was Funomena's Luna, which is a unique blend of tactile puzzles, creative world building, musical improvisation within the context of an emotionally-charged narrative. Luna is designed by...
It was on a San Jose sidewalk in 2015 that I first tried the SubPac, and it blew me away. I felt like I was immediately transported into a dance club standing in front of giant subwoofers with the soundwaves of bass rippling through my body, but yet...
OptiTrack premiered a new demo at GDC that shows the extent of their tracking technology precision. They put passive tracking markers on a basketball and football that allowed people to go toss a ball back and forth to each other in VR. I had a...