Deep in the basement of the Sands Expo Hall at CES was an area of emerging technologies called Eureka Park, which had a number of VR start-ups hoping to connect with suppliers, manufacturers, investors, or media in order to launch a product or idea...
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OSSIC debuted their latest OSSIC X headphone prototype at CES this year with one of the best immersive audio demos that I've heard yet. OSSIC CEO Jason Riggs told me that their headphones do a dynamic calibration of your ears in order to render out...
Virtual Reality has the potential to enable so many amazing utopian futures, but it also has the potential to become one of the most intimate surveillance technologies that could create a Big Brother dystopia of political and economic control. But...
The most significant VR announcement from CES 2017 was the Vive Tracker, which is a modular lighthouse tracked 'puck' attachment that will enable users to track additional objects within VR experiences. It has the potential to drive a lot of new...
When I attended the Experiential Technology Conference in May 2016, I heard from a number of commercial off-the-shelf brain-control interface manufacturers that their systems would not natively work with VR headsets because there are some critical...
Brian Van Buren is a narrative designer at Tomorrow Today Labs, and he's also a wheelchair user who has been evangelizing how to make virtual reality experiences more accessible. I had a chance to catch up with him at the Intel Buzz Workshop in June...
In July, I was invited to give a talk about virtual reality at the bi-annual Illustration Conference with indie VR developer Ashley Pinnick, who studied as an artist and illustrator. On today's Voices of VR podcast, we talk about the process of...
There's been more than 30 years of research into the medical applications of virtual reality, but it's not until the recent consumer VR revolution that the technology has been cost-effective enough to use. The research shows that the combination of...
Larry Hodges is a professor of human computer interaction at Clemson University, and he was one of the co-chairs of the very first IEEE VR academic in 1999. Hodges also co-founded a start-up named Recover, which originated from a successful research...
Felix & Paul Studios have been innovating on their own immersive VR camera technology since they pioneered the first-ever stereoscopic VR video with Strangers with Patrick Watson. They went on to sign a deal with Oculus Studios to produce a number...
