(Hi)story of a Painting: The Light in the Shadow won a special jury prize at SXSW for Immersive Storytelling as it uses the medium of VR to take us back into history to explain the deeper historical context of the work of Artemisia Gentileschi, a...
Latest episodes
On the Morning You Wake (To the End of the World) won the best XR Experience at SXSW, and is set to be released this week on March 24th, 2022. (UPDATE 3/24: It's now been released and can be found here.) It's an amazingly well-told story about how...
Weird Times is an 5-part, VR episodic series that explores issues of teenage mental health that's produced by the teach at Flight School and executive produced by Meta's VR for Good. The first two episodes premiered at SXSW, and focus on Depression...
Gumball Dreams is the latest immersive theatre production in VRChat by The Ferryman Collective, who previously produced Welcome to Respite: The Severance Theory. They just had their World Premiere last week participating in competition at SXSW, and...
I talk with the creators of Choctaw Code Talkers 1918, Kilma Lattin, Founder & CEO of OurWorlds as well as Catherine Eng, Co-founder & CTO of OurWorlds, who are bringing Native American Stories to VR with their platform. OurWorlds won the SXSW EDU...
There are nearly 40 XR experiences and special events programmed as a part of the physical SXSW festival in Austin, and I spoke with lead programmer Blake Kammerdiener to get the full run down of the 12 pieces in the XR Experience Competition, 21...
There's a lot of debates about the Metaverse, and whether or not it's complete BS or if it's the natural evolution of the Internet as a culmination of a spatial computing revolution that's been evolving human computer interaction from 2D frames to...
There are a lot of unsupervised children in different social VR applications, and hopefully this interview with Lance G. Powell, Jr. about his article Parental Guide for the Metaverse can be a part of helping inform parents about some best practices...
Virtual Virtual Reality 2 has so many innovations in immersive storytelling structure through a very unique experience of nested contexts allowing for character persistence while the feeling of open world exploration. I talk with the co-founders of...
Flat Earth VR started as a thought experiment by Lucas Rizzotto who was skewering the idea that VR is an empathy machine by creating an immersive experience that allowed you identify with delusional perspectives. After invoking some emotional...
