Betty Mohler is a researcher at the Max Planck Institute for Biological Cybernetics, and she had some keen insights the nature of the uncanny valley being connected to expectations in my previous interview with her. I caught up with her again at the...
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During Google's Daydream Labs presentation at Google I/O, they discussed how to deal with different types of trolling behaviors. Suzanne Leibrick is a VR user interface and user experience designer, who has experienced different types of online...
Techcrunch reports that Snapchat just raised another $1.8 billion in a Series F round, and Snapchat could end up being a major player within augmented reality hardware market. Snapchat is probably considered a bit of a dark horse by most people when...
Artificial Intelligence has the potential to disrupt so many different dimensions of our society that the White House Office of Science & Technology Policy recently announced a series of four public workshops to look at some of the possible impacts...
Google's Nathan Martz is a product manager for the Daydream SDK, and I had a chance to catch up with him to talk about what developers need to know in order to get started in developing for Daydream, which will be released in the Fall. Road to VR...
Google's mission is 'to organize the world’s information and make it universally accessible and useful,' but what happens if there's a shift from the Information Age to the Experience Age? Google's Daydream mobile VR headset is part of that answer...
Candy Crush creator Tommy Palm has moved into making casual virtual reality games with Resolution Games. They've already released Bait! on the Gear VR, and it's the first VR app to feature in-app purchases, and they just announced at Google I/O that...
OpenBCI is an open source, brain control interface that gathers EEG data. It was designed for makers and DIY neuroengineers, and has the potential to democratize neuroscience with a $100 price point. At the moment, neither OpenBCI nor other...
AltSpaceVR is the first cross-platform social VR application that supports both the Gear VR, Oculus Rift, and HTC Vive. Now that all of these VR headsets have had their consumer launch, then AltSpace VR has been one of the top places in VR to have...
At Oculus Connect 2, SVVR's Karl Krantz told me that he accidentally spent 12 straight hours in VR and only thought that 3 hours had passed. I then started hearing a lot more time dilation stories from Owlchemy Labs' Alex Schwartz and Devin Reimer...
