Body of Mine VR won a special jury prize for the SXSW Immersive Competition for it’s potent use of virtual embodiment to explore gender dysphoria and testimonies from a number of different transgender folks. Director Cameron Kostopoulos leaned upon...
With These Hands is a VR installation that “shares challenging, complex and under discussed stories of sexual assault and recovery. It explores the role of listening in the recovery of both survivors and those responsible for sexual harm.” It was...
#1135: Combining Opera, Theatre, & Long-Distance Walking in VR for “Eurydice: Descent into Infinity”
Eurydice: Descent into Infinity sets out to combine theatrical staging with opera with walking incredibly long distances in VR to reimagine the myth of Eurydice and Orpheus. The take-away feeling that I had from this experience was a deep and...
Marshmallow Laser Feast's latest piece Evolver premiered at the Tribeca Immersive festival, and it takes you inside the human body in a transcendent journey into how the blood flows through our heart and throughout our body. They collaborating with...
The Infinite is a location-based VR experience that allows you to freely roam around an architectural abstraction of the International Space Station with friends and family, and it has 360 video photospheres that transport you to nearly 60 excerpts...
Future Rights was a prototype at SXSW that aimed to bring bringing Stravinsky's ballet The Rite of Spring into VR. They were showing a short demo at SXSW, but they have plans for a sort of dance autotune and collaborative performance that uses AI to...
Liminal Lands is an environmental VR piece commissioned by Luma Arles to document and volumetrically capture different objects and organisms within 'overlooked wetlands at the edge of the Mediterranean.' It's a piece where the sound design adapts to...
Ali Eslami is an Iranian artist who has been working with VR since 2014 & living in Amsterdam since 2018, and we talked about these projects that have been featured at DocLab since 2016:
Stanford University has just published an important research paper that hows how motion tracked data in VR can be identifiable of specific users. The paper titled Personal identifiability of user tracking data during observation of 360-degree VR...
SoundSelf is a technologically-mediated, psychedlic experience (aka 'technodelic') that is being released by Andromeda Media on Wednesday, April 22nd. Developer Robin Arnott has been working on it on 8 years now, and he just released a The...
One of the most powerful explorations of embodiment at Sundance New Frontier 2020 was Metamorphic. The creators describe it as exploring the 'ephemeral nature of the self by allowing participants to redefine their relationships to their own bodies...
The Book of Distance is one of the best VR narratives or immersive stories I've ever seen. Director Randall Okita tells the story of his grandfather Yonezo Okita's journey from Hiroshima, Japan to Canada in 1935 to begin a new life. It has some...
Hypha is a VR experience that premiered at Sundance New Frontier 2020 that allos you to embody the full life cycle of a mushroom. You start as a spore in space that comes to Earth, you find enough water, and the go underground to grow into a hypha...
I talk with Winslow Porter at Tribeca 2017 about Tree VR, which is an experience catalyzed by the Rainforest Alliance where you embody a tree and experience an accelerated life cycle that comes to a premature end as human activity is catalyzing the...
7 Lives aims to explore the underlying structure of fluidity and interdependence by taking a non-narrative, symbolic, and embodied poetic approach. You witness an experience, and then time freezes as you're able to explore how that event is related...
Noah Falstein started as a game design pioneer back in 1980, and lately he's been collaborating a lot with virtual reality companies like MindMaze, Akili Interactive Labs, StoryUp, and AppliedVR on different immersive medical applications and...
Estella Tse discovered Tilt Brush at the Unity Vision AR/VR Summit in February 2016 where she met the developers, and became a beta tester where she provided feedback. She was invited to become an artist in residence with Google where she...
Nancy Baker Cahill is a multidisciplinary artist from Los Angeles, and she's created a public art application called The 4th Wall AR app that allows people to place augmented reality art onto contested sites. Cahill used her 4th Wall AR app to place...
Radix Motion is creating a trippy, asynchronous communication platform called MEU that starts to play with our experience of embodiment. CEO Sarah Hashkes is a cognitive neuroscientist who previously studied psychedelics through the lens of a...
Beat Saber was launched on May 1, 2018, and has since sold over 1 million copies making it the most successful VR game ever. My first interview with the Beat Saber co-founders Jan Ilavsky and Jaroslav Beck was at GDC in March 2018, and I reached out...
The Collider is an immersive experience that uses your memories and your body as a platform to explore asymmetrical power dynamics with another person. It's a profound experience that pushes the limits of what it means to have you as the protagonist...
Jessica Brillhart's Vrai Pictures & Superbright launched a spatial audio platform at SXSW called Traverse, and they premiered a spatialized audio experience that turned your body into a mixer. As you walked around a space, then your movements...
Interlooped allows you to record real-time, volumetric capture segments of yourself where you layer these loops while interacting with recorded and real-time interactions of other people. It's a trippy experience that shows the power of real-time...
Embody was an experience at the Sundance New Frontier that started to blend Yoga movement practices into virtual reality. VR artist and MAP Design Lab founder Melissa Painter collaborated with Lululemon's Whitespace Innovation team in order to...
Your brain can fuse together so many different layers of reality so seamlessly that it's quite flexible and capable of blending the digital and the real in a way that will soon be completely indistinguishable. The Dial at Sundance New Frontier...
Robin Hunicke is the co-founder of Funomena, which recently released Luna. I had a chance to catch up with Hunicke at Oculus Connect 5 where she shared her insights into embodied game design, game design theory, experiential design, and some of the...
Oculus employees Yelena Rachitsky and Isabel Tewes gave a great talk at Oculus Connect 5 titled 'The Hierarchy of Being.' It's a great melding of theory and practice of the impacts of embodiment on the phenomenological experience of a VR experience...
Nicolas Goyer is a writer and philosopher who takes a tour through phenomenology & post-modern philosophy, and how the can provide insights into immersion, embodiment, imagination, mythology, and the human experience experience for experiential...
Pixel Ripped 1989 is one of the most ambitious and innovative VR experiences I've seen. It's a multi-dimensional experience with 2D game within a VR game within an immersive story. You're in a VR world set in 1989 while also playing a Game Boy-like...
I speak with Mike Sapiro about the Indian Philosophy concept of the five koshas and insights that might provide into VR presence.
I speak to Cris Beasley about her design principles for embodiment.
Beat Saber is a rhythm game that is like an embodied puzzle game that creates a visceral connection to 10 custom music tracks. It's similar to Soundboxing and Audio Shield, but you use extended light sabers rather than your fists, which makes you...
The Sundance Film Festival's New Frontier Program featured over 20 different VR, AR, and AI experiences that were pushing the boundaries of immersive storytelling. After seeing all of the experiences, I had a chance to unpack and analyze the larger...
The full release of CloudGate Studios' VR survival game Island 359 is now available, and there's some special embodiment features for anyone who has 1-3 of HTC's Vive Trackers. They've developed an adaptive system that uses 1 tracking puck on your...
Soundboxing is a VR rhythm game that has found a community of people who use it for exercising in VR, with some people reporting that they've lost up to 50 pounds from playing it. Soundboxing is similar to Audioshield in that you punch orbs set to...
The hard problem of the mind/body split and the ultimate nature consciousness is an open question in the science community, and there are a range of philosophies that try to handle this split. Cartesian dualists explicitly acknowledge this split as...
Dance is all about bodies moving through space, and it's something that shows the strength of the VR medium since there's something that's lost when it's translated onto a 2D screen. Lily Baldwin observed how audience members heard the music...
VR Presence researcher Mel Slater is fascinated by what makes the medium of virtual reality unique and different from other communications mediums. He says that VR activates our sensorimotor contingencies in a way that fools our brain that we're...
Mel Slater's Theory of Presence includes two major components including the Place Illusion (the degree to which you're transported to another world), and the Plausibility Illusion (the degree to which you believe what's happening in that world is...
Eric Matzner identifies as a Techno-Optimistic Futurist who sometimes works an entire second workday within VR exploring different ways to expand his mind. He's pushing the limits of mental presence by using nootropic supplements for cognitive...
Back in 2015, Neuroscientist David Eagleman gave a TED talk about the potential to expand and create new senses. He showed off a haptic vest prototype that could translate audio input into an array of 32 vibrating motors that could be fed directly...
One of the most immersive flying experiences that I've had a chance to have so far was Mindride Airflow. I had a chance to try it out last fall at VRLA, and the weightless harness combined with a variety of different wind speeds gave me a deep sense...
I believe that the principle of Embodied Cognition is probably one of the most significant and important concepts to understand about virtual reality. Cognitive science researchers have been connecting the dots the importance of our bodies when it...
Within premiered their first real-time rendered, interactive experience at Sundance New Frontier this year with Life of Us, which is the story of life on the planet as told through embodying a series of characters who are evolving into humans. The...
The concept of embodied cognition is a hot topic within immersive education circles, and was a featured topic at during the Embodied Learning educational workshop that happened at the IEEE VR academic conference. Embodied Learning could help...
At Oculus Connect 2, SVVR's Karl Krantz told me that he accidentally spent 12 straight hours in VR and only thought that 3 hours had passed. I then started hearing a lot more time dilation stories from Owlchemy Labs' Alex Schwartz and Devin Reimer...
Mel Slater is an ICREA Research Professor at the University of Barcelona, Spain, where he leads the Event Lab. Mel and his fellow Event Lab researchers have been doing some pioneering work in defining the key components of presence as well as the...