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Voices of VR Podcast
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738 episodes
  • Immersive Storytelling (592)
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#859 DocLab Founder Caspar Sonnen on Domesticating Reality, AI, & XR Distribution Experiments

by kentbyeDecember 12, 2019

Caspar Sonnen founded the DocLab as a part of the International Documentary Festival in Amsterdam (IDFA) in 2007 after a period of being really skeptical about some of the early overstated and inflated claims of the transformative power of...

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#858 DocLab: Experiential Design & Interactive Documentary Insights from Julia Scott-Stevenson

by kentbyeDecember 12, 2019

Julia Scott-Stevenson got her practice-based Ph.D. on interactive and immersive documentaries (aka 'i-docs') and social impact with her i-doc Giving Time. She's now a research fellow of interactive factual media at the Digital Cultures Research...

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#857 DocLab: Ethical Lessons for VR from Documentary Studies with Mandy Rose

by kentbyeDecember 12, 2019

Professor Mandy Rose of the University of the West of England, Bristol is one of the three principle investigators of the Virtual Reality: Immersive Documentary Encounters project that's funded by the UK's Engineering and Physical Sciences Research...

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#856 DocLab: BBC VR Hub’s Zillah Watson on Immersive Storytelling Lessons & Experiments with VR Distribution to UK Libraries

by kentbyeDecember 12, 2019

For two years, the BBC VR Hub was producing VR content to test out the potential for immersive technologies to help fulfill the BBC's mission to inform, educate, and entertain the public. The BBC was able to produce at least 10 projects with half of...

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#854 DocLab: ARTE’s Kay Meseberg on Funding Immersive Storytelling & the History of New Mediums

by kentbyeDecember 12, 2019

ARTE is a French German television network that promotes cultural programming that was started in 1992, and they've been pioneers in the digital space for a long time. They've also funded over 60 VR projects over the past 5 years including many...

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#853 DocLab: Testing Boundaries in an Audio Tour of a Stranger’s Home with Nadja van der Weide’s “Look Inside”

by kentbyeDecember 12, 2019

Look Inside is an immersive experience the premiered at IDFA DocLab 2019 where you get to take an audio tour of a complete stranger's home. This was one of the hottest tickets in all of IDFA DocLab selling out quickly, and being one of the hardest...

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#852 DocLab: Using AR to Explore Gender Identity at a Pop-Up Clothes Store with Rob Eagle’s “Through the Wardrobe”

by kentbyeDecember 12, 2019

Through the Wardrobe was an augmented reality experience by Rob Eagle about gender identity that took place in a pop-up shop in the hallways of Amsterdam's Central Station. The IDFA DocLab had three storefronts in Central Station this year during...

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#851 DocLab: Using VR to Visualize Language Extinction with Lena Herzog’s “Last Whispers”

by kentbyeDecember 12, 2019

Last Whispers is a virtual reality experience that visualizes the extinction of languages around the world. Director Lena Herzog says that there are about 7,000 active languages on the planet, but that we're loosing one to two languages a week due...

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#850 DocLab: Using Theater to Explore AI & the Future of CAPTHCA with “Artificial: Room One”

by kentbyeDecember 12, 2019

Alexander Devriendt is an immersive theater creator with the company Ontroerend Goed, and he was presenting an interactive piece about artificial intelligence called Artificial: Room One. It was an early-iteration prototype that is starting to...

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#849 DocLab: Preserving Avant-garde Digital Culture & VR Embodiment Explorations with Ali Eslami’s “Nerd_Funk”

by kentbyeDecember 12, 2019

Ali Eslami is an Iranian VR creator whose livelong project is an ever-expanding virtual city called False Mirror, and he was showing off the latest edition at IDFA DocLab called Nerd_Funk. Nerd_Funk is a surrealistic, guided tour through an...

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#848 DocLab: Humanizing the MH17 Plane Crash from a Ukranian Point of View with VR

by kentbyeDecember 12, 2019

On July 17th, 2014, Malaysia Airlines Flight 17 was a scheduled passenger flight from Amsterdam to Kuala Lumpur that was shot down while flying over eastern Ukraine killing all 298 on board. This has been huge news in the Netherlands, and when...

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#847 DocLab: Augmented Audio Tour with Duncan Speakman’s “Only Expansion”

by kentbyeDecember 12, 2019

Duncan Speakman's Only Expansion was an augmented audio tour showing at the IDFA DocLab that was doing real-time modulation of the surrounding soundscape mixed with produced sounds in order to create a unique experience. The headphones had...

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#846 DocLab: Deep Fake of a Synthesized Nixon Speech that Never Happened

by kentbyeDecember 12, 2019

In the Event of a Moon Disaster uses AI deep fake and speech synthesis technology to produce a Nixon speech that never happened. Bill Safire wrote a contingency speech on July 18, 1969 for President Richard Nixon to read in the event that something...

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#845: Narrative Innovations, Live Immersive Theater Actors, & VR Spacetime mechanics with Tenderclaws’ “The Under Presents”

by kentbyeNovember 20, 2019

Tender Claws' The Under Presents is a landmark experience in the evolution of immersive storytelling. It packs in so many narrative innovations, novel game mechanics, experimental VR interactions, and even includes live immersive theater actors in a...

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#829 OC6: VR YouTuber Nathie on the VR Content Ecosystem, Side Quest, & VR Influencer Dynamics

by kentbyeOctober 11, 2019

Nathaniel de Jong is a VR content creator on YouTube as 'Nathie' who is focusing on Virtual Reality games. I had a chance to talk with him at the Oculus Connect about the VR content ecosystem for games, the curation policies of Oculus and the...

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#824: Dreams & Symbolic Language of VR: Blurring the Lines of Reality with Punchdrunk

by kentbyeSeptember 24, 2019

Punchdrunk is a 20 year-old immersive theater company who likes to blur the line between what's real and what's an imaginal dream-like storyworld. They collaborated with Samsung in 2016 to create a blend of immersive theater and virtual reality in...

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#823: Dreams & Symbolic Language of VR: Embodied Poetry with “7 Lives”

by kentbyeSeptember 24, 2019

7 Lives aims to explore the underlying structure of fluidity and interdependence by taking a non-narrative, symbolic, and embodied poetic approach. You witness an experience, and then time freezes as you're able to explore how that event is related...

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#822: Dreams & Symbolic Language of VR: Dream Logic, Metaphor, & Cultural Heritage of “Bodyless”

by kentbyeSeptember 24, 2019

Bodyless was one of my favorite VR experiences that I saw at the Venice International Film Festival. The experience was the most like walking into someone else's dream that I've ever had in VR. The experience alternated between an on-rails guided...

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#821: Dreams & Symbolic Language of VR: The Embodied Metaphors of “The Key”

by kentbyeSeptember 24, 2019

The Key is an immersive narrative that won the Tribeca Storyscapes and the Grand Jury Prize at the Venice Film Festival. It uses embodied metaphors and dream logic as a mode of storytelling, and these innovations are extremely effective and powerful...

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#820: Dreams & Symbolic Language of VR: Stop Motion Innovations of “Gymnasia”

by kentbyeSeptember 24, 2019

Maciek Szczerbowski & Chris Lavis of Clyde Henry Productions are stop motion artists at Clyde behind who wanted to deliver a dream while you're awake. They collaborated with Félix & Paul Studios and the National Film Board Interactive of Canada on...

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#815: Neuroscience & VR: Music, Body Sway, & Synchrony at the Institute for Music and the Mind

by kentbyeSeptember 12, 2019

Laurel Trainor is the Director of McMaster Institute for Music and the Mind, which has a LIVElab concert hall for 100 people that allows her to do a lot of studies in the relationship between musical performance and how it's received by an audience...

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#812: Neuroscience & VR: Neurable Brain-Computer Interface & Telekinetic Presence

by kentbyeSeptember 12, 2019

Neurable is building a brain-computer interface that integrates directly into the virtual reality headset. Neurable uses dry EEG sensors from Wearable Sensing, which means that it doesn't require gel in order to get a good signal from the EEG making...

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#809: Neuroscience & VR: Veteran Game Designer Noah Falstein on Embodied Gameplay for VR Medical Apps

by kentbyeSeptember 12, 2019

Noah Falstein started as a game design pioneer back in 1980, and lately he's been collaborating a lot with virtual reality companies like MindMaze, Akili Interactive Labs, StoryUp, and AppliedVR on different immersive medical applications and...

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#806: Interdisciplinary Design at the Intersection of Theater & Architecture + Volumetric Capture Experiments

by kentbyeAugust 26, 2019

Alex Coulombe's Agile Lens takes an interdisciplinary approach to immersive technologies at the intersection between theater and architecture. He was showing off a demo piece called That Kind of Guy at XR for Change, which explored a variety of...

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#804: Minimalist Design Experiments of Light, Sound, & Shape within “Phenomenology”

by kentbyeAugust 26, 2019

Richard Lemarchand directed a minimalist VR experience with the USC Game Innovation Lab

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#802: Paper Architecture & Speculative Design of AR in the Graphic Novel “Square Eyes”

by kentbyeAugust 26, 2019

Architects Anna Mill & Luke Jones spent eight years creating a graphic novel called Square Eyes that explores the speculative design of augmented reality technologies and interfaces. They see this project as an in-depth paper architecture...

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#801: Dynamic Architecture & Digital Campfires for Social VR Gatherings

by kentbyeAugust 26, 2019

Yasmin Yesilipek is an architecture student at the Architectural Association who has been primarily focusing on virtual reality. She's been creating spaces for online gatherings, and trying to recreate a campfire digitally through experimenting with...

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#799: Museum of Other Realities: An Art Museum for Virtual Reality

by kentbyeAugust 12, 2019

Robin Stethem & Colin Northway want to start a movement of virtual reality art. They've built the Museum of Other Realities (aka 'MOR'), which is a virtual gallery space that has VR pieces from some of the top virtual reality artists in the industry...

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#798: VR Artist Kevin Mack: Architecting Awe with VR-Native, Cooperative AI Agents

by kentbyeAugust 12, 2019

Kevin Mack is a VR artist who has created a series of surrealistic immersive experiences including Zen Parade, Blortasia, and ​Anandala. Mack starts with mathematically-inspired geometric forms that are generated by collapsing a 5-dimensional...

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#797: VR Artist Chelley Sherman: Heightening Perception with Sonic Architecture, Haptics, & Dynamical Cognitive Science

by kentbyeAugust 12, 2019

Chelley Sherman is an XR artist who has been working in VR for 4 years, creating audio-visual performances, and exploring how to created heightened, highly-perceptive experiences. Sherman says that her experience with scoliosis early in her life...

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#796: VR Artist Omer Shapira: Prototyping Imagination & Designing for Vulnerability

by kentbyeAugust 12, 2019

Omer Shapira is a developer for VR who does both art and software development, and he's interested in the reciprocal relationship between humans and technology. Shapira started working as a graduate student with Ken Perlin at NYU in 2012, and...

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#795: VR Artist Amelia Winger-Bearskin: Designing with Metaphors & Indigenous Perspectives on Time & Individuality

by kentbyeAugust 12, 2019

Amelia Winger-Bearskin is a VR director & performance artist who is building communities for artists, creators, and technologies working in emerging technology. She uses metaphor as her primary method for exploring emerging technologies like virtual...

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#794: VR Artist Jakob Kudsk Steensen: Re-Animating Extinct Birds & Fine Art Business Models

by kentbyeAugust 12, 2019

Jakob Kudsk Steensen is a Danish artist who has been creating virtual landscapes for 15 years, and has recently been creating virtual reality environments. Steensen comes from the fine arts world, and he's been working as a VR artist with different...

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#793: VR Artist Estella Tse: Embodied Movement to Create 3D Art

by kentbyeAugust 12, 2019

Estella Tse discovered Tilt Brush at the Unity Vision AR/VR Summit in February 2016 where she met the developers, and became a beta tester where she provided feedback. She was invited to become an artist in residence with Google where she...

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#792: VR Artist Ben Vance: Designing for Interactive Awe with “Irrational Exuberance”

by kentbyeAugust 12, 2019

Buffalo Vision's Ben Vance is the artist, designer, & director behind Irrational Exuberance: Prologue. He started developing this experience on the Oculus Rift DK1 in 2013, and it wasn't until he saw the Valve Room demo that he was convinced that...

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#791: VR Artist Wesley Allsbrook: Pioneering Spatial Comic Book Stories

by kentbyeAugust 12, 2019

Wesley Allsbrook is an artist, art director, and writer who started as editorial illustrator and comic book creator before working at Oculus Story Studio as the lead artist on Dear Angelica. Allsbrook has been working with Quill since 2015, and she...

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#790: VR Artist Goro Fujita: Transformative Moments in Quill with 3D Drawing & Animation

by kentbyeAugust 12, 2019

Goro Fujita is an artist in residence at Facebook, and he's been creating virtual reality art and animations since 2015 when he started working at Oculus Story Studio as an art director. I had a chance to talk to him at F8 in 2018 where he told me...

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#783: AR Art on Contested Sites, Feminist Philosophy, & Embodied Art with Nancy Baker Cahill

by kentbyeJuly 3, 2019

Nancy Baker Cahill is a multidisciplinary artist from Los Angeles, and she's created a public art application called The 4th Wall AR app that allows people to place augmented reality art onto contested sites. Cahill used her 4th Wall AR app to place...

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#780: Invoking Psychedelic Embodiment Experiences in VR with Radix Motion’s “MEU” Asynchronous Communication Platform

by kentbyeJune 24, 2019

Radix Motion is creating a trippy, asynchronous communication platform called MEU that starts to play with our experience of embodiment. CEO Sarah Hashkes is a cognitive neuroscientist who previously studied psychedelics through the lens of a...

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#776: Designing Music Rituals for Psychedelic Journeys with East Forest

by kentbyeJune 23, 2019

East Forest has been crafting musical rituals for psilocybin journeys for the past decade, and he just released a five-hour album titled 'Music For Mushrooms: A Soundtrack For The Psychedelic Practitioner' coincidentally just a few days after Denver...

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#771: Indigenous VR & Embodying the Colonial Super Predator with Lawrence Paul Yuxweluptun

by kentbyeJune 13, 2019

Lawrence Paul Yuxweluptun is an indigenous artist and painter who created his first VR experience called Inherent Rights, Vision Rights back in 1992. He collaborated with VR artist Paisley Smith in a piece called Unceded Territories that premiered...

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#769: Beat Saber 1-Year Retrospective & the Future of Embodied Music

by kentbyeJune 11, 2019

Beat Saber was launched on May 1, 2018, and has since sold over 1 million copies making it the most successful VR game ever. My first interview with the Beat Saber co-founders Jan Ilavsky and Jaroslav Beck was at GDC in March 2018, and I reached out...

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#767: THE COLLIDER: Exploring Power Dynamics with Your Body as the Platform

by kentbyeMay 16, 2019

The Collider is an immersive experience that uses your memories and your body as a platform to explore asymmetrical power dynamics with another person. It's a profound experience that pushes the limits of what it means to have you as the protagonist...

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#759: Oculus Quest, Privacy, & Facebook’s Walled Garden: A Discussion with Oculus’ Director of Content Ecosystem

by kentbyeMay 3, 2019

The Oculus Quest is a gamechanger for the VR industry as the inside-out tracking is an engineering marvel, & the untethered experience lowers the friction for being to easy jump into VR. My biggest hesitations with the Quest have more to do with my...

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#757: Dream Logic & Symbolic Storytelling of Freud’s Interpretation of Dreams + Grieving the Death of Parents

by kentbyeApril 23, 2019

Graham Sack says that dream analysis and the language have film have co-evolved together as visual forms of symbolic communication, and he wanted to further that exploration in an experimental narrative series funded by Samsung VR. Sack and...

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#755: Your Body as a Mixer: Traverse Spatial Audio Platform + Bose AR with Jessica Brillhart

by kentbyeApril 12, 2019

Jessica Brillhart's Vrai Pictures & Superbright launched a spatial audio platform at SXSW called Traverse, and they premiered a spatialized audio experience that turned your body into a mixer. As you walked around a space, then your movements...

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#754: The Design of Vacation Simulator: Balancing Open World Exploration & Goal-Driven Puzzles

by kentbyeApril 10, 2019

Owlchemy Labs have been pioneering VR experiences exploring hand presence and embodied gameplay in VR since the release of Job Simulator and Rick & Morty VR, and they're releasing their next experience in this sequence called Vacation Simulator...

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#752: Unlocking Your Imagination with Audiojack’s Interactive Audio Landscapes

by kentbyeApril 4, 2019

The Bose AR House at SXSW 2019 featured the first round of interactive audio experiences that are integrated with the Bose AR Frames and Quick Connect 35 noise-cancelling headphones. Devices on the Bose AR platform have an accelerometer, gyroscope...

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#749: Using VR Horror as Fear Resistance Training + Sound Healing & Psychedelic Culture

by kentbyeMarch 28, 2019

Torkom Ji tells the story of how he used Resident Evil 7 VR as a form of fear resistance training, and transformational shadow work to overcome his fears. He’s also a co-founder of Visual Reality, which is bringing psychedelic culture and visionary...

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#746: Reflections on VR Shooters from Danny Bittman + General Update

by kentbyeMarch 16, 2019

There's a lot of intensity in the world right now, and it reminded me of a short excerpt about VR shooters from a longer conversation that I had with Danny Bittman back at Oculus Connect 4 in 2017. I think it speaks to some of what's happening in...

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