The third annual Virtual Beings & Virtual Societies Summit happened on October 29-30, and I had a chance to attend and unpack it with the co-founder of Fable Studio and instigator of a new Decentralized Autonomous Organization (DAO) called the The...
Akihiko Shirai has been doing research and development in VR live entertainment since 1995, and he's been a key liaison between the XR communities in Japan and France going back to 2004. Since June 2018 he's been researching vTuber (Virtual...
Asad J. Malik is an augmented reality artist and director who created Terminal 3, which premiered at Tribeca 2018, and Jester's Tale, which premiered at Sundance 2019.
I moderated this 90-minute Sundance New Frontier panel discussion about immersive storytelling in AR and the role of virtual characters and conversational interfaces. It included Alice Wroe, who is the creative director of Magic Leaps digital human...
Wolves in the Walls is a narrative VR piece based upon a Neil Gaiman novel that explores object interactions and cultivating a connection to a virtual character. It's a project that originally started as a project within Oculus Story Studio, but was...
On today's episode, I talk with Dr. Benjamin Lok from the University of Florida about how they're using Virtual Humans as patients to train medical students. He talks about the key components for creating a plausible training scenario which include...
The IEEE VR held a new pre-conference workshop this year on Virtual Humans and Crowds for Immersive Environments. Movies like Lord of the Rings and video games like Assassin's Creed use this research in order to create convincing group behaviors...
Team training scenarios are often difficult to schedule due to the logistics involved coordinating many different people's schedules. One solution has been to use virtual humans as stand-ins for actual humans in team training scenarios where the...