At GDC this year, Sony revealed some of their first experiments into social VR with a four-person demo that was showing at their press event. The avatars looked like South Park characters, and the thumbs up or down gestures using the move...
Machine Learning is going to revolutionize so many different aspects of our lives, and it's starting to enter into game development with IBM's Watson. Developers can integrate cloud-based AI services into their game to dynamically change the game...
Astronaut Edgar Mitchell was the sixth man to walk on the moon, and upon his return to earth he had a profound mystical experience. Being able to see the earth from space expanded his worldview about human's role on the planet and the nature of...
Jenn Duong is the Director of VR at 1215creative as well as the co-founder of 'SH//FT,' which stands for 'Shaping Holistic Inclusion in Future Technology.' SH//FT has been partnering with VR companies who plan on supporting diversity and inclusion...
Tipatat Chennavasin is a general partner at The VR Fund, which is an early stage VC fund focusing exclusively on virtual reality and augmented reality start-ups. One of the services that Tipatat does for the community is maintain a VR Industry...
Azad Balabanian is the co-host of the ResearchVR podcast where he discusses the latest cognitive science research that applies to virtual reality with fellow cognitive scientists Petr Legkov and Krzysztof Izdebski. The premise of their work in VR is...
For the past three years, Cris Miranda has been taking VR pioneers down the rabbit hole of thinking about the deepest philosophical implications of virtual reality on his Enter VR podcast. He has been seeking out the boundaries of our understanding...
Christine Heller is the co-founder and CEO of VR Playhouse, and she gave a talk with her co-founder Ian Forester at SVVR 2016 titled 'How Fantasy Becomes Form' about the process of starting up a 360-degree video production studio. I had a chance to...
One of the PlayStation VR titles at Sony's E3 booth this week is RIGS: Mechanized Combat League, which is a competitive, 3 player vs 3 player game that is like a mixture between a FPS and basketball. The overall goal is for you team to run up a ramp...
There were a lot of VR games announced over the past two days at E3 by AAA game publishers. I watched all of the press conferences from Sony, Ubisoft, Bethesda, Microsoft, EA, and Oculus' appearance at the PC Gaming Show in order to capture audio...
When Ben Throop went to the Boston VR hackathon in June 2014, he didn't know that Valve was going to be showing off some prototype VR hardware that had positional tracking. At this point the Oculus DK2 had not shipped yet, and so he was able to...
KonceptVR has produced a couple of 360 videos for Broadway Theater productions that includes a promo with the cast of Hamilton as well as a music video with the cast of School of Rock. I had a chance to catch up with KonceptVR's Max Bolotov at SVVR...
Xárene Eskandar is an artist who has been exploring representations of time through the mediums of film and photography for many years, and she's has been starting to design VR experiences that alter the user's perception of time based upon insights...
I had a chance to try out VREAL's VR streaming technology a few weeks ago, and I think they've made some key technological breakthoughs that makes it possible to livestream an entire virtual reality experience. Rather than render out a 2D, first...
Darshan Shankar started BigScreen VR with a deceptively simple premise of wanting to have Virtual LAN parties with other gamers in VR, but using your computer screen as a center point of conversation has catalyzed a wide range of different use cases...
Philip Rosedale has been working with virtual worlds for a long time, having founded Second Life back nearly 13 years ago in 2003. He co-founded High Fidelity in 2013, and he previously told me that he wanted to fix a lot of the things that were...
At the IEEE VR conference this year, there was a pre-conference workshop about Immersive Analytics, which talked about how to use VR & multi-sensory interfaces to support analytical reasoning, decision making, and real-world analytics tasks by...
Brad Herman & Shiraz Akmal recently left DreamWorks Animation to raise $3 million to start SPACES Inc., which is a virtual reality and mixed reality company focusing on storytelling for different brands including Microsoft, NBCUniversal, and The...
Rob Jagnow is a senior software engineer who was a part of Google's Daydream Lab team that produced over 60 VR prototypes in 30 weeks. This team was originally revealed in a WIRED magazine profile of VP of VR Clay Bavor, and this Daydream Labs...
Betty Mohler is a researcher at the Max Planck Institute for Biological Cybernetics, and she had some keen insights the nature of the uncanny valley being connected to expectations in my previous interview with her. I caught up with her again at the...