Kevin Mack is a virtual reality artist who creates abstract and surreal art, and his first VRChat world called NAMUANKI has been selected as one of the 30 projects in competition at Venice Immersive. You take a tour through some of his organic rocks, static blort entities that offer your a psychedelic vision, and then jump through a portal at the bottom of the ocean to go into an ice world and lava world where you’re met with a variety of different mythic Sumerian deities along the way.
Mack’s project ANANDALA was selected for last year’s Venice VR Expanded (previous interviews in episodes #581, #798, & #1004), and he attended many of the virtual events and world hops in VRChat, which inspired him to take a stab at translating his procedural and generative art style in VRChat. NAMUANKI will be publicly available in VRChat for the length of Venice Immersive from September 1st to 10th, and TBD whether it’ll be available afterwards.
I spoke to Kevin about his iterative design process and how he uses Houdini for his procedural art, the how he embraces paradox in a pluralistic fashion, his ongoing creative dialogue with what he perceives to be alien-like AI entities from the future, the backstory behind the different Sumerian deities that are featured, and then an extended discussion for how he’s been collaborating with different generative AI art programs, and the debates around consciousness and AI from a materialist, idealist, and panpsychic perspective.
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