Philip Lunn is the CEO of Nurulize, which is an entity created by the collision of VFX and video gaming for Virtual Reality. Co-founder of Nurulize has developed a process to be able to capture the world in a high-resolution, photorealistic way with a framerate ranging from 100-200 frames per second.
In their VR demo called Rise, they combine FARO LIDAR scans, HDR photography, and xxArray character captures in order to create photorealistic environments and people within VR. He talks about the mostly manual process that they go through in order to capture the entire environment in a point-cloud with sub-millimeter accuracy, build a 3D mesh from the point-cloud data and project the HDR photos onto it, and then use real-time shaders to get framerates as high as 100-200 fps.
Philip talks about their plans to use their process to help capture retail locations, film trailers and high-value objects that you can’t get close to.
He sees VR as the biggest breakthrough in computing that there’s been in the past 25 years, and that virtual reality goggles will eventually replace our computer monitors and that Nurulize wants to help populate those virtual work spaces with idealized and exotic, 3D-scanned environments.
- 0:00 – Intro – CEO of Nurulize. Developed a process to capture the world in high-resolution, photorealistic and with a very high framerate. Creating VR experiences for the Rift
- 0:32 – Rise demo that has laser-scanned warehouse. Scott Metzger has developed this process using high-resolution photography at multiple exposures, and then using FARO laser scanners to capture the entire environment in a point-cloud with sub-millimeter accuracy, build a 3D mesh from the point-cloud and project the photos onto the mesh, and developed real-time shaders up to 100-200fps.
- 1:53 – Dealing with occlusion issues. Created a narrative around this. It’s a full environment without occlusion.
- 2:54 – LIDAR scanner FARO commercially available and then uses 3-4 tools to process that
- 3:23 – Reverse photogrammetry process
- 3:45 – Commercial business that is doing service work to do captures
- 4:05 – Special effects shops moving from film to VR. Have enough hardware processing power
- 4:47 – Target markets: Retail. Film Trailers and High-value objects that you can’t get close to
- 5:09 – How did you get into VR. Been in computer graphics for 20 years with real-time ray tracing. VR is the biggest breakthrough in computing that there’s been in the past 25 years.
- 5:45 – Where do you see VR going. Ready Player One is a good roadmap. VR HMD will replace your monitor, and Nurulize want to help fill that with 3D-scanned environments and be in dream environments
- 7:02 – Travel to exotic locations and capturing exotic unattainable things
- 7:30 – Won’t be interested in creating things that don’t exist in reality. More interested in capturing real-world places.
Theme music: “Fatality” by Tigoolio