I’m joined by D of the eVRydayVR YouTube Channel to discuss:
- Virtual Reality evangelism
- VR design tips
- VR communities
- The future of VR and Education
Here’s a link round-up and overview of topics discussed:
- eVRydayVR’s most popular videos teach people about technical topics about the Oculus Rift.
- How barrel distortion works on the Oculus Rift
- Low-Persistence & New features of the Oculus Rift Crystal Cove prototype from CES
- Oculus Rift – How Does Time Warping Work?
- Performing complete Let’s Play videos on longer games like Half-Life 2
- Michael Abrash’s Zen of Graphics Programming
- Dactyl Nightmare
- Making VR accessible so that everyone can use and develop for it.
- Creating demand for VR so that more people can contribute.
- The target audience for Let’s Play videos.
- What’s stuck out as great VR experiences and what to avoid.
- Google Street View in VR review.
- RedFrame Environment demo as the go-to demo to show people.
- Oculus Rift – Technolust (Kickstarter demo) – full playthrough (1440p)
- vorpX Driver
- Dishonored Playthrough.
- Minecrift and it’s HUD.
- Half-Life 2 VR Mod
- Razer Hydra & STEM system
- Importance of binaural sound for VR
- Participation in different VR communities
- Oculus subreddit at /r/Oculus
- Doc_Ok user on Reddit [Oliver Kreylos’ blog]
- Helping new community members
- eVRydayVR’s comments on Reddit.
- Cymatic Bruce’s VR Livestream on Hitbox
- Riftmax Theater
- VRChat
- Oculus Rift Development Forums
- VR social experiences and exploring identity
- Free culture and open source within virtual reality, and open questions around 3D scans
- Open source within the game developer community & Wikipedia’s approach to licensing their content
- Future of VR hitting the mass market, and figuring out hand input & binaural audio
- Kinect V2 Unity Plugin, and designed to track multiple people and not hand gestures
- issues of occlusion and tracking volume with Leap Motion
- Metrilus finger tracking using the Kinect V2
- Getting reliable hand-tracking from a wearable device because of the occlusion problem.
- Using STEM to get occlusion-free hand tracking
- Riftmax Theater “Virtual Incorrect” show that features hand tracking gestures.
- Cymatic Bruce’s Top 20 Oculus Rift VR Experiences of 2013
- Pros and Cons of what VR can bring to Education
- Titans of Space
- Foreign Language immersion learning in Virtual Reality & having conversations with NPCs with Augmented Reality elements like subtitles and captions in a VR environment.
- Every educational topic has aspects that could be better explained with words, and other aspects where you really need VR.
- Quantified Self
- Steven Jonas on Spaced Repetition and Super Memo
- Scheduled learning with game design and learning
- eVRydayVR’s future plans on VR development and evangelism
- Team Metatron and VR Chess
Get in touch with eVRydayVR on YouTube and Twitter and Facebook and at gmail.com.
Music: “Fatality” by Tigoolio


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