Ally Maque of PixelWhipt & ASMRrequests talks about her new VR video show called VirtuAlly.
Ally wants to help bring virtual reality to the mainstream by producing a show that covers the weekly highlights of VR news. She talks about coming from the world of producing Autonomous Sensory Meridian Response (ASMR) videos where there is a heavy focus on producing binaural audio content. She talks about some of her VR insights from the process of producing first-person, immersive media like her sci-fi ASMR video called Departure.
She talks about some of her favorite VR experiences including Sensa Peso, RedofPaw’s Totoro & Spirited Away demos, Windlands, and the Alien Makeout Simulator. Finally, she sees that VR could eventually do anything and will change so many aspects of a variety of different industries.
Here’s the first episode of VirtuAlly:
If you’re curious to learn more about ASMR then this Vice article on the roleplay subculture of ASMR is a good primer. Or here’s a NSFW cartoon explaining ASMR that Ally says is “Hands down, best explanation of ASMR I’ve ever seen.”
Riftmax hosts events like Gunter’s Virtually Incorrect talk show and has a regular karaoke night. The longest length of time that I’ve spent in virtual reality was 2 1/2 hours while being a guest on Virtually Incorrect. The fact that there were other real human beings there in that virtual space made it one of the most powerful VR experiences that I’ve had to date, and a testament to why Facebook acquired Oculus VR to do even more social experiences. I don’t think it’s an understatement when Mark
For Mark, part of the biggest potential of VR is to be able to go anywhere and do anything with your friends, and so he wants to designing VR experiences that you wouldn’t be able to complete on your own. He talks a bit about the networking options to be able to host your own game with your friends, and some of the design considerations in order to create a more satisfying social experience in VR.
Since Oculus Connect, he’s had a number of epic follow-up posts on his blog (
Mozilla is trying to answer what makes a great web experience in VR by doing a number of research experiments that they will be releasing sometime in late October or early November.

He talks about some of the technical hurdles that have come up a long the way, but that it’s amazing and incredible once you get everything working. He sees that Gear VR will be like developing for a console in that developers will have a fixed set of hardware that can provide a more consistent VR experience.


