Ethics in XR is a vast topic, and I had a chance to moderate a panel discussion for Games for Change / XR for Change Talk and Play salon with four people including Tom Ffiske (Editor of VirtualPerceptions.com), Galit Ariel (TechnoFuturist), Kavya Pearlman (founder XR Safety Initiative), Em Lazer Walker (cloud advocate at Microsoft).
We talk about Ffiske’s six principles for data capture, XRSI’s Data Classification Framework Public Working Group, the power dynamics of the biggest players, business models beyond surveillance capitalism, safety risks, engineering harassment mitigation vs cultivating inclusive cultures, experiences of public vs private spaces, regulation, Microsoft’s approach towards ethics, foreign state actors spying on domestic citizens, ethics of XR for military contracts, research into ethics, addictive gamification, and cultivating moderation.
One of the reason why XR Ethics is so fascinating to me is there's tradeoffs between different contexts, which provides an opportunity to spatialize & map conversations into a memory palace.
I used my XR Ethics Manifesto framework to visualize what we covered in VoVR #930 https://t.co/bTwinvKHip pic.twitter.com/90cPMl2zng— Kent Bye VoicesOfVR (@kentbye) July 29, 2020
LISTEN TO THIS EPISODE OF THE VOICES OF VR PODCAST
Here’s the video of the original panel discussion from June 25, 2020.
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Music: Fatality