Oculus employees Yelena Rachitsky and Isabel Tewes gave a great talk at Oculus Connect 5 titled “The Hierarchy of Being.” It’s a great melding of theory and practice of the impacts of embodiment on the phenomenological experience of a VR experience. They take a human-centered design approach of centering on the self, avatar representation, and the phenomenological human experience as being the bottom as the core foundation, and then looking at how the world, environment, and object interactions creates a certain set of behaviors, interactions, and overall context of an experience, and then finally on the top is the social interactions.
I had a chance to sit down with Yelena at Oculus Connect 5 to break down the key findings of her research process, and some of her key experiential design insights that she presented as a part of “The Hierarchy of Being.”
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Here’s the video of The Hierarchy of Being talk at Oculus Connect 5, which I highly recommend watching:
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