At Unity’s Unite keynote in November, Otoy’s Jules Urbach announced that their Octane Renderer was going to be built into Unity to bake light field scenes. But this is also setting up the potential for real-time ray tracing of light fields using application-specific integrated circuits from PowerVR, which Urbach says that with 120W could render out up to 6 billion rays per second. Combining this PowerVR ASIC with foveated rendering and Otoy’s Octane renderer built into Unity provides a technological roadmap for being able to produce a photorealistic quality that will be the equivalent of beaming the matrix into your eyes.
I had a chance to catch up with Jules at CES where we talked about the Unity Integration, the open standards work Otoy is doing, overcoming the Uncanny Valley, the future of the decentralized metaverse, and some of the deeper philosophical thoughts about the Metaverse that is the driving motivation behind Otoy’s work in being able to create a virtual reality visual fidelity that is indistinguishable from reality.
LISTEN TO THE VOICES OF VR PODCAST
Here’s Otoy’s Unity Integration Announcement
Here’s the opening title sequence from Westworld that uses Otoy’s Octane Renderer: