Nick Lebesis talks about his vision for bringing better networking experiences to virtual worlds with NetworkFlo. He says that there are two different types of professional networking groups of searchers and networkers, and that LinkedIn has optimized their site to serve the needs of job searchers rather than what networkers are looking for.

Nick-LebesisHis vision for NetworkFlo is combine elements of Meetup, Second Life and LinkedIn to have virtual world spaces that are more focused on professional networking. His project is still in the early phases of development, and they’re looking to add VR support.

To me it’s interesting to hear about how the 2D experience of LinkedIn doesn’t create a very good environment to meet new people to expand your professional network, and that it’s usually about adding people that you’ve already met from another context. There does appear to be a need for creating better networking opportunities, and that immersive virtual environments experienced through VR does seem to be a better medium for professional networking than the 2D world wide web.


  • 0:00 – Intro to Network Flo. Allow professionals to meet in virtual spaces. It’s a combination of Meetup + Second Life + LinkedIn in a virtual world.
  • 0:29 – Couldn’t network with tech professionals in Toronto, Canada.
  • 0:46 – Target demographics. The young professional from marketing to a startup. Co-founder of LinkedIn have groups of users: the networkers and the searchers. LinkedIn focuses on the searchers and job recruitment, but they’ve neglected the networkers.
  • 1:45 – What does a searcher want? What does networker want? Searcher sees LinkedIn as an office where others are being disturbed by the networking actions. Allow people to log in and create events
  • 2:30 – Does it require the Oculus Rift? Currently implementing it.
  • 2:48 – What is VR adding to Network Flo?
  • 3:07 – Other social VR experiences. VR Chat. Bringing social networking component to it as well to have your own network
  • 3:37 – VR social experiences with other software. Had a Virtual Worlds class in college in Second Life. Saw that there needed to be more of a social networking component.
  • 4:23 – How are you translating this into an immersive VR world. Create events and then have profit, conference halls and TED talks.
  • 4:52 – Potential of VR. Most exciting thing happening in tech right now. Asking the community for feedback.

Theme music: “Fatality” by Tigoolio

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