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	<title>Comments on: #34: Ebbe Altberg, CEO of Linden Lab, on Second Life insights on virtual world identity, economies, governance, culture, the Metaverse, and making it easier to build &amp; discover experiences</title>
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		<title>By: #47: Bernhard Drax on documenting creativity in Second Life, concerns about whether a Facebook-operated metaverse would limit agency over identity, &#38; Linden Lab&#8217;s position in the VR resurgence &#124; Voices of VR Podcast</title>
		<link>http://voicesofvr.com/34-ebbe-altberg-ceo-of-linden-labs-on-second-life-insights-on-identity-in-world-economies-governance-culture-the-metaverse-and-making-it-easier-to-find-build-discover-experiences/#comment-192</link>
		<dc:creator><![CDATA[#47: Bernhard Drax on documenting creativity in Second Life, concerns about whether a Facebook-operated metaverse would limit agency over identity, &#38; Linden Lab&#8217;s position in the VR resurgence &#124; Voices of VR Podcast]]></dc:creator>
		<pubDate>Tue, 08 Jul 2014 13:35:31 +0000</pubDate>
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		<description><![CDATA[[&#8230;] of media hype and grand expectations of what Second Life would be able to provide. Linden Lab CEO Ebbe Altberg told me that Second Life reached a PR peak in 2006-2008, and Drax sees that there&#8217;s still a lot of [&#8230;]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] of media hype and grand expectations of what Second Life would be able to provide. Linden Lab CEO Ebbe Altberg told me that Second Life reached a PR peak in 2006-2008, and Drax sees that there&#8217;s still a lot of [&#8230;]</p>
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