WebVR is still currently suffering from a lack of optimization in order to hit the target latency specifications, and Altspace provides the user with a native Unity application that will be performant enough to run at the desired framerate and latency. The available APIs also allow for the exchange of information to the web application including “natural social interactions, synchronized multiplayer capabilities, networking, VOIP and immersive virtual environments.”
I talked with AltspaceVR co-founder and director of engineering Gavan Wilhite about what this new SDK, what it will enable front-end developers to do, and what some of the implications of having a cross-platform VR environment that has a Vive, Oculus Rift, and Oculus Mobile GearVR headset.
Gavan also talked about the new live coding capabilities and integration of CodePen, which will enable some really interesting interactive and social construction of VR experiences. Blind typing and coding is still a barrier to entry for this, but will likely be a useful skill to develop to be able to quickly and easily experiment with different VR experiences while in VR. And as Gavan noted, often it’s the accidents and glitches that end up being some of the most entertaining and fun things to happen within VR.
Gavan also mentioned that AltspaceVR is offering up grants up to $150,000 to different developers to kickstart these types of multiplayer, open web VR apps that can be used within AltspaceVR.
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