Grant Maxwell’s book Integration and Difference: Constructing a Mythical Dialectic looks at the problem of the opposites through the lens of 13 philosophers who mostly fit within a constructivist stream of pragmatist, speculative, or process thought...
Brad Lynch has described his SadlyItsBradly YouTube channel as a speculation and prediction channel focusing on the next generation VR hardware, and it has been providing some of the most insightful and detailed VR hardware analysis in the XR...
Meta Connect happened this past week on October 11th where Meta announced the Meta Quest Pro, and also released quite a lot of interesting information about their future strategies. I participated in a panel discussion with 3 other immersive...
This is the 26th & last episode of my Venice Immersive 2022 coverage, and I wanted to end with this discussion amongst film and immersive critics about the various challenges for reviewing and critiquing immersive art and entertainment. This is a...
VRChat world builder Fins had 3 experiences in Venice Immersive 2022 with one in competition (Treasure Heist), and two in the Worlds Gallery (Magic Heist and District Roboto). Fins comes from an illustration and concept artist background, and so...
Kindred is a short and sweet experience that explores issues of non-binary, gender-questioning, and LGBTQ+ identities in the context of family. It’s an animated piece that manages to be both general and universal in it’s themes, but you learn at the...
Mike Salmon is the producer of the VRChat Worlds Gallery at Venice Immersive, which means that the scouts out potential worlds, helps track down potential events to feature, and coordinates all of the physical and virtual docents who helping to...
Fight Back is an interactive narrative that is aiming to help teach the broad movements of self-defense to women. There were five different levels showing at Venice Immersive where you learn a new hand motion that’s detected via hand tracking. The...
Paper Rock Scissors is an interactive story that uses hand-tracking to allow the audience member to play the game of Rock Paper Scissors in the context of a story of how a mother and daughters use the game to make a variety of different types of...
The Miracle Basket is the perfect example for why you shouldn’t judge a book by it’s cover as it’s a really well-told story behind what director Abner Preis calls a DIY Punk aesthetic that he describes as looking like it may have been drawn by a...
Elele is an Venice Immersive experience that was selected as a part of the Biennale College Cinema selection, and it’s a quite compelling embodied experience exploring that transforms your hands via hand tracking into a spatialized living sculptures...
Reimagined Volume I: Nyssa uses Quill to tell the fairy tale story of a young woman on a mission to find her friend, and there’s a lot of stylized camera movements that adds a cinematic quality to a spatial story that’s otherwise pretty theatrically...
#1135: Combining Opera, Theatre, & Long-Distance Walking in VR for “Eurydice: Descent into Infinity”
Eurydice: Descent into Infinity sets out to combine theatrical staging with opera with walking incredibly long distances in VR to reimagine the myth of Eurydice and Orpheus. The take-away feeling that I had from this experience was a deep and...
All Unsaved Progress Will Be Lost is the type of experience that is better the less you know about it, but I really, really loved this piece as it efficiently packs in a lot of emotional punch in such a short time. The primary mode of storytelling...
Funique VR Supervisor Ming-Yuan CHUAN worked on three projects that all finished at the same time under deadline for the Venice Immersive 2022. Red Tail is an animation piece that uses photogrammetry on built figures, and The Man Who Couldn’t Leave...
Mandala: A Brief Moment in Time is an immersive theater experience for 3-6 people that uses group discussions to tell different stories from Buddhism around the themes of suffering, happiness, hungry ghosts, & living the good life. There's a moral...
Two of my favorite experiences at Venice Immersive this year were from Taiwan, All That Remains and The Man Who Couldn't Leave, which took the top jure prize this year. Red Tail was another animated piece from Taiwan that was selected for...
The Stay Alive, My Son VR experience is an adaptation of Pin Yathay's memoir of his survival of the Cambodian genocide under the Khmer Rouge. Attorney turned immersive storyteller Victoria Bousis translated this book into a spatial journey that...
XRMust is part online magazine covering the immersive storytelling industry through news and interviews, but it’s in process of aggregating thousands of immersive stories into a database that have been showing on the festival circuit (with a...
Mrs. Benz: Voyage of Discover combines escape room puzzle mechanics with environmental storytelling with exquisite attention to detail in order to tell the story of Bertha Benz, the the wife of the founder of Mercedes Benz, as she steals his car to...
Darkening is a personal memoir experience by Ondřej Moravec, who takes the viewer on an interactive journey through a variety of spatial metaphors of his experience of depression. There are a number of interactive opportunities to use your voice to...
All That Remains is a surreal embodied adventure through liminal moments that is open-ended enough to leave a lot of room for the audience to project a wide range of associative meaning, memories, or emotions onto it. It is the closest that I've...
I speak with the four creators of Dazzle: A Re-Assembly of Bodies experience, which includes choreographer and dancer Ruth Gibson and visual artist Bruno Martelli of Gibson/Martelli, as well as Bine Roth & Alexa Pollmann of Peut-Porter. This dance...