VRLA co-founder Cosmo Scharf talks about some of the deepest levels of our current socio-political and economic context, and how VR & AR can teach us that our beliefs and perception of reality is malleable. Cosmo says that we're suffering form a...
Qualcomm believes that the future of XR is mobile. TechCrunch published rumors published that the Oculus Rift 2 headset was being cancelled, which catalyzed a larger discussion about the degree to which Facebook/Oculus is committed to VR on the...
Indiecade is the International Festival of Play, and Festival Director Sam Roberts curates innovations in game play and interaction paradigms that explore the questions of: What do I do? What happens when I do it? And how do I do it? Roberts sees an...
The Spatial Reality: Artists Explore the Future of XR show is running from October 12 to 28 at the Ayzenberg spce gallery in Pasenda, CA. I had a chance to see all of the pieces in the show, and then talk with the curator Jesse Damiani about my...
Immersive advertising campaigns on phone-based AR platforms like AR Kit and AR Core are currently subsidizing a lot of development within the larger XR ecosystem of developers. I heard of many AR developers at Magic Leap who were doing phone-based...
In this podcast episode, I share some of my take aways from Magic Leap's LEAPcon as well as talk with the creators behind the Sigur Ros interactive music experience called Tónandi, which is the best interactive AR experience that I've had so far. I...
Robin Hunicke is the co-founder of Funomena, which recently released Luna. I had a chance to catch up with Hunicke at Oculus Connect 5 where she shared her insights into embodied game design, game design theory, experiential design, and some of the...
Oculus employees Yelena Rachitsky and Isabel Tewes gave a great talk at Oculus Connect 5 titled 'The Hierarchy of Being.' It's a great melding of theory and practice of the impacts of embodiment on the phenomenological experience of a VR experience...
Aaron Stanton says that VR is the most effective piece of exercise equipment he's ever purchased. He's spent over 100 hours playing an exercise mod of Audioshield, which is more than he's used his exercise bike, treadmill, or elliptical machine...
Brands are looking to cause-based marketing & creating interactive experiences in order to provide customers an opportunity to participate in the story of brand that has a deeper purpose and mission that they're trying to achieve. Immersive...