I got the first glimpse of what advertising within a VR experience might look like when I saw a demo of some ads playing on the Immersv platform. I was within an movie theater similar to Oculus Cinema watching a 2D video screen where there was a 30...
Part of the challenge of creating a first-person perspective game in VR is that there are limited locomotion options for moving around in VR in a way that's comfortable for most people. Damaged Core is a Oculus Rift launch title that uses a unique...
When most people think about the types of things that want to do in virtual reality, then they almost always think of experiences that are from the first-person perspective. But Lucky's Tale proved to me that there are going to be a whole range of...
Slightly Mad Studios been making racing games for the past 10 years, and they raised over $3 million dollars in crowd-funding to produce their own racing game called Project CARS. It's a AAA racing simulation game that was first released in May...
James Green is the creative director at Carbon Games, and he was inspired to create AirMech: Command from playing a 1989 game called Herzog Zwei, which was one of the first real-time strategy games that also used a gamepad as the primary control...
Jeep Barnett is a programmer at Valve Corporation who has been on the VR team for the last couple year. He was at GDC showing off The Lab, which is a series of mini-games demonstrating different design principles within VR. I had a chance to catch...
Gunfire Games' Chronos is an atmospheric RPG with over 10 hours of action and adventure, and it uses a satisfying combat game mechanic that's very similar to their Herobound: Spirit Journey on the Gear VR. Chronos had a lot of buzz from GDC as being...
Jeff Pobst admits that it's probably not a new Rift owner's first thought to go out and buy a tower defense game, but Defense Grid 2: Enhanced VR Edition proved to me how compelling a tower defense game can be in VR. It's a tabletop scale strategy &...
Road to VR co-founder Ben Lang and writer Scott Hayden join me in our third and final GDC round table discussion talking about our demo highlights including Valve's The Lab and a series of different shooters. There is a theme that's emerging in VR...
I'm joined again by Road to VR co-founder Ben Lang & writer Scott Hayden to do a wrap-up of Wednesday's GDC news including all of Sony's PlayStation VR Announcements, the Star Wars Trials on Tatooine experience by ILMxLAB, and Scott's in-depth...
Road to VR co-founder Ben Lang and writer Scott Hayden attended the Oculus Game Days 2016 event on Sunday and joined me for a roundtable discussion about their launch title highlights, some analysis about the event, the future of Touch as well as...
Yesterday AMD announced the Radeon Pro Duo water-cooled card, which is a dual-GPU with 16 TFLOPS of single-precision performance that's based on the Fiji architecture and will sell for $1499. Tom's Hardware reports that it 'combines two Fiji GPUs...
Fantastic Contraption is an amazingly fun and super compelling world building tool where you make contraptions that can get from point A to B, and it was recently announced as one of the games that's going to be bundled with the launch of the HTC...
VRChat was one of the first social VR applications, and they've been holding regular virtual meetups for the past couple of years. VRChat has a Social SDK that allows Unity developers to add social functionality, and so they have been focusing on...
One of the most compelling applications of VR will be the educational experiences that will be possible, and David Whelan's Immersive VR Education has been making some big innovations in this space. They've created the VR documentary about the...
Dioselin Gonzalez is a senior VR engineer at Unity Labs who is working on bringing VR creation tools to the masses. Project 'Carte Blanche' will be launching sometime in 2017 and will be targeting desktop VR consumers with an Oculus Touch or HTC...
Owlchemy Labs' Job Simulator was recently announced to be one of the bundled games to be included with the HTC Vive, and it's also going to be a launch title for the Sony PlayStation VR as well as for Oculus Touch. I had a chance to catch up with...
Sylvio Drouin is the Executive Vice President of Unity Labs, which for the past year has been doing advanced research into VR authoring tools both for developers and consumers as well as graphic research. I caught up with Sylvio at Unity's VR/AR...
Michel Reilhac is a French filmmaker who wanted to explore intimacy and polyamory within an immersive 360 video called Viens! (Come!). His Sundance New Frontier piece featured 3 women and four men exploring sensual touch and sexual intimacy with...
Adi Robertson is a senior reporter for The Verge, and she was at Sundance covering the latest developments of VR storytelling. I caught up with her to unpack some of her New Frontier highlights including narrative innovations, how empathy pieces...
Karl Krantz made a strategic move to California in order to start the Silicon Valley Virtual Reality meetup in May of 2013. One year later, he organized the first consumer VR conference with SVVRCon that had 400 people and 35 companies. SVVRCon 2015...
Budget Cuts is a first-person stealth game that's one of the more fun and engaging room-scale Vive experiences that I've played. You're an aspiring spy trying to infiltrate a robot-protected building in order to approve your job application. Part of...
One of the most inspiring keynotes at Unity's AR/VR Vision Summit was by Alex McDowell on world building and storytelling. Alex was production designer for Minority Report, Fight Club, & Lawnmower Man, and so he's been creating imaginal worlds for...