Trond Nilsen studied with Tom Furness at The University of Washington and currently works with him the RATLab LLC. He has a Ph.D. from University of Washington, which focused on building educational games that teach human anatomy. He moderated a...
Damon Hernandez has been an interactive 3D developer for the past 15 years, and he's interested in developing VR applications that solve real world problems within the construction industry. He's interested in using the web as a distribution...
Matt Henderson is a visual artist from Portland, OR who has been creating art installations of abstracted Christmas nativity scenes for the past six years. Matt has been inspired to use virtual reality in order to document and preserve his 'NTVTY'...
The Virtual Reality Company is a 360-degree video production studio in Hollywood that has Steven Spielberg as an advisor. I had a chance to catch up with Joshua Watson, Emily Cooper, & Chris Edwards at Oculus Connect 2 to get a sneak peak of some of...
The Virtual Reality Girls group was started as a Instagram and Twitter accounts by Paisley Smith, Ashley Pinnick, & Julie Young. I had a chance to catch up with Paisley and Ashley at Oculus Connect 2 about their efforts to celebrate and promote...
Mike Gallagher is the CEO of the Entertainment Software Association, which is the political arm of the interactive industry. The ESA established the Entertainment Software Ratings Board in 1994 in response to criticism of violent content found in...
Tim Sweeney is the founder of Epic Games, which has been collaborating with Oculus over the last two years creating a number of different tech demos with their Unreal Engine 4. I had a chance to catch up with Tim at the VRX conference, and ask him...
Tony Tamasi is the senior vice president of content and technology at NVIDIA, and they recently announced the first steps towards supporting foveated rendering with Multi-Res Shading as well as VR SLI integration in Unreal Engine 4. I talked with...
Sony has been looking into virtual reality for a long time, and Sony Magic Labs' Director Richard Marks tells me about this long history and the development of PlayStation VR. He helped to create the PlayStation Move, which is a 6 degree of freedom...
James McCrae wants to lower the barrier to entry for creating virtual worlds with janusVR. He has a PhD in computer science from University of Toronto, and he's created a sophisticated technology stack that allows front-end web developers to rapidly...
Presence Capital is a new early-stage venture capital firm that's focused on funding virtual reality and augmented reality startups. I had the chance to interview one of the co-founders Amitt Mahajan at the VRX Conference about this new fund and how...
Shauna Heller worked as a developer relations specialist focusing on non-gaming and non-entertainment experiences at Oculus for a year and a half before leaving to start her consultancy Clay Park VR. She's had a lot of exposure to the leading non...
Brian Blau is the research director in the personal technologies group at Gartner specializing in mobile apps and video game software in the consumer domain. He's also been analyzing the market for virtual and augmented reality for the past five...
The Night Café is an amazingly surreal immersive VR experience of walking through a space that's inspired by a painting by Vincent van Gogh. I speak with Mac Cauley about his inspiration and process to in creating The Night Café, which won both the...
Maureen Fan is the former vice president of gaming at Zynga, but she's always had a passion for animation. Maureen's mind was blown open the first time she experienced VR because she saw that the future of animation was going to be within Virtual...
Pete Moss is Unity's 'VR Dude' in that he's been a long-time believer and advocate in the cross section between VR and gaming and how the Unity game engine could play a significant part. He talks to me about his dual role of content creator and...
Sophia Dominguez is going all in with virtual reality, and she talks her journey of making virtual reality a career. She's the author of the weekly AllThingsVR newsletter, and she has been working as the entrepreneur in residence at the Rothenberg...
Sunny Dhillon is a principal and co-founder of Signia Venture Partners as well as a lifelong gamer. Signia has been an investor in mobile games, and so he knows what to look for in terms of a solid team and distinct art style that resonates with...