Dr. John Quarles is an assistant professor in the San Antonio Virtual Environments lab at the University of Texas at San Antonio.He talks about some research that his student Chao Mei did in researching the impact of customizable virtual humans for...
Gareth Henshall is from Bangor University in the United Kingdom, and was presenting a poster at IEEE VR titled 'Towards a High Fidelity Simulation of the Kidney Biopsy Procedure.' Their goal was to create a low-cost training simulation that could...
Josh Farkas is the CEO of Cubicle Ninjas, and he was tweeting his highlights from reviewing all the Milestone 1 submissions for the Oculus Mobile VR Jam, and so I invited him to come onto the Voices of VR podcast to discuss some of the highlights of...
Rob Lindeman was the chairman for the IEEE 10th Symposium on 3D User Interfaces this year, and he's currently the director of the Interactive Media & Game Development Program at Worcester Polytechnic Institute.
Richard Skarbez in a Ph.D. candidate at University of North Carolina at Chapel Hill who has been researching how to measure presence in VR. Mel Slater has proposed that there are two key components of having the sense of presence that he elaborated...
Betty Mohler is a virtual reality researcher from the Max Planck Institute for Biological Cybernetics where she's the project leader of Perception & Action in Virtual Environments Research Group in Tuebingen, Germany.Her research interests include...
Anthony Steed is a Professor in the Virtual Environments and Computer Graphics group at the University College London. He started his Ph.D. in Virtual Reality back in 1992 during the first wave of VR. Some of his research interests include...
I recently traveled to southern France to cover the biggest gathering of virtual reality academics in the world, the IEEE VR & 3DUI conferences. I was able to record over 15 hours worth of interviews and talk to over 50 attendees, which was a little...
Neil Schneider is the founder of the Meant to Be Seen forum at MTBS3D.com and he talks about how his failed business led him to deal with his depression by playing video games. He wanted to have more and more engaging and immersive experiences...
Rob Morgan is a game writer, narrative designer and voice director. He got into the realm of writing for VR experiences from his experience at Sony London Studio, and then freelanced with nDreams on their Gear VR game Gunner as well as their...
Rod Haxton is the lead software developer for VisiSonics, which created the RealSpace™ 3D Audio technology that Oculus has licensed to put 3D audio into VR.
Tobias Baumann is the director of game development for Perception Neuron, which is an IMU-based motion capture system. It might eventually be used as a VR input device, but Tobias acknowledges that the current price for the full system is a bit...
Anush Elangovan is the Founder and CEO of Nod, which produces the Nod Gesture-Control Ring. The Nod ring exposes motions, gestures, swipe, and tactile feedback and enables user interactions ranging from tap, double tap, swipe up and swipe down...
Joel Green is a producer and audio director at Cloudhead Games working on the The Gallery: Six Elements adventure game. He talks about the process of being invited to a secret meeting at Valve to experience the HTC Vive for the first time, and then...
Patrick O'Luanaigh founded nDreams based out of Farnborough, UK in 2006 originally creating content for the PlayStation Home. After seeing some of the early consumer virtual reality head mounted displays, he quickly pivoted to focusing exclusively...
Danny Woodall is the Creative Director at Sixense, and he talks about how the electromagnetic STEM controllers can help to bring full-body presence into VR. He talks about the SDK improvements that they've been making, and some of the updates that...
Henrik Johansson of Tobii Technology talks about some of their eye tracking technology that's started to be integrated into different video games like Assassin's Creed to be able to have an 'Infinity Screen' user interface to 2D video games.Eye...
Alex Chu is an Interaction Designer at Samsung Research America, and he talks about the process and insights that came from designing Milk VR 360-degree video player for the Samsung Gear VR that's powered by Oculus.
Julie Heyde & Mariam Zakarian talk about the process of bringing the stories of Norse mythology to life with their RagnarökVR experience. Julie talks about going from hacking in Unity3d by herself to doing a series of game jams to eventually...
Neville Spiteri is the founder and CEO of WEVR (formerly Wemo Labs). It was originally started to create immersive experiences before the Oculus Rift Kickstarter. They had created an immersive underwater experience called The Blue, and then they...
Yuval Boger is the CEO of Sensics and a founding parter for the Open Source Virtual Reality (OSVR) project in collaboration with Razer.The vision for OSVR is to be able to create a standardized middleware software layer that helps VR developers...