#39: Matt Carrell on getting haptic feedback for locomotion by walking in place with Stompz, future plans for VR input, & alternative omni-directional treadmill design Post date June 30, 2014
#38: Peter Sassaman on Team Gauntl33t’s Project Lance VR Haptic feedback glove & their open hardware development approach Post date June 29, 2014
#37: Eric Greenbaum on hygiene barriers & removable liners for public VR demos, ergonomic mod kits, and minimizing simulator sickness for VR exercise simulations Post date June 28, 2014
#36: Cris Miranda on going down the VR rabbit hole with EnterVR podcast, porn and the future of adult entertainment vs. lack of diversity in consumer VR community Post date June 27, 2014
#35: David Holz on Leap Motion’s camera-based VR input, new skeletal model for finger & hand tracking, new 3DUI interactions & hand grammar, and augmented reality plans Post date June 26, 2014
#34: Ebbe Altberg, CEO of Linden Lab, on Second Life insights on virtual world identity, economies, governance, culture, the Metaverse, and making it easier to build & discover experiences Post date June 25, 2014
#33: Stefan Pernar on revolutionizing the fashion industry with VR, Marvelous Designer integration with Unity, and cultivating business applications of VR Post date June 24, 2014
#32: Nathan Burba on creating custom VR hardware & untethered VR experiences with Survios, living out action-filled fantasies, & playing games as a part of our fundamental humanity Post date June 23, 2014
#31: Jesse Joudrey on VR Chat, social interactions & body language, personal expression through custom avatars & spaces, and simulator sickness immunity Post date June 22, 2014
#30: Kite and Lightning team talks about Senza Peso, Unreal Engine 4 vs. Unity, 3DUI, motion capture technique tradeoffs, VR lessons learned & future of cinematic VR storytelling Post date June 21, 2014
#29: Matt Bell on Matterport’s 3D camera for scanning physical spaces & their apps for mobile 3D cameras Post date June 20, 2014
#28: Tony Davidson on his puzzle-based, VR adventure game Ethereon, framerate optimization, RiftUp upgrade, & avoiding photorealism for deeper immersion Post date June 19, 2014
#27: Caitlyn Meeks on the Unity Asset Store, VR integrations, UMA avatar creation, strategy against UE4 & the future of humanities Post date June 18, 2014
#26: Mike Sutherland on the PrioVR suit for wireless, real-time motion tracking with inertial sensors Post date June 17, 2014
#25: Philip Rosedale on High Fidelity, virtual body language, telepresence, 3D audio, distributed computing, Voxels, cryptocurrencies & the future of the Metaverse Post date June 16, 2014
#23: Reverend Kyle on being a VR personality, favorite VR experiences, Social VR & fostering community. Post date June 14, 2014
#22: Denny Unger on VR Comfort Mode for locomotion, VR design elements of scale, pacing, & motion tracking + Valve’s VR Room Post date June 13, 2014
#21: Jan Goetgeluk on Virtuix Omni Treadmill & creating presence with locomotion in VR + Keys to successful Kickstarter campaign Post date June 12, 2014
#20: Edward Mason of GameFace Labs on mobile VR trends & technology, VR input for mobile & the VC funding landscape Post date June 11, 2014
#19: Blair Renaud on Technolust, VR level design, intention behind dystopian cyberpunk & making photoscanned NPCs comfortable Post date June 10, 2014
#18: Sean Edwards on porting Lunar Flight to VR & updating it for DK2, designing Zombie VR, & funding challenges for indie VR developers Post date June 9, 2014
#16: Ben Lang on creating Road to VR & prospecting the potential of VR before the Oculus Rift + State of VR Tech Post date June 7, 2014
#15: Walter Greenleaf on Medical & Therapeutic Applications of Virtual Reality Post date June 6, 2014
#14: Amir Rubin, CEO of Sixense, on presence & intuition in VR with 3D-multitouch STEM controllers & “the mouse of VR”. VR inspirations & motivation. Collaboration needed to prevent repeat of VR failures of 90s. Post date June 5, 2014
#13: Vlad Vukicevic on bringing the VR revolution to the web with WebGL. Creating a plug-in free experience with Unity & UE4. JavaScript performance. The future of responsive web deign for VR Post date June 4, 2014
#12: William Provancher on Tactical Haptics Reactive Grip, Unity SDK, Haptics as “The next big problem in VR,” Kickstarter lessons, and conditional VC interest Post date June 3, 2014
#11: James Blaha’s Diplopia VR game helped him see in 3D in the real world for the first time of his life. Neuroplasticity & VR therapy for lazy eye Post date June 2, 2014
#10: Paul Mlyniec on VR gaming as the modern-day space program, 3D user interface design with MakeVR & Kickstarter lessons learned Post date June 1, 2014