Matt Carrell has been working on Stompz for the last five years and tells the story of how it came about. Back in 2009, he was a runner in military training where he couldn't leave the fence line. He started to use the Trimersion Virtual Reality...
Peter Sassaman talks about Team Gauntl33t's Project Lance VR Haptic feedback glove that he brought to SVVRCon. This is an open source and open hardware approach for creating a haptic feedback glove that includes 3D printed materials, an Arduino...
Eric Greenbaum of Jema VR talks about some of the on hygiene considerations that you should take into account if you're giving public VR demos. Specifically, the open foam on the Oculus Rift DK1 should either replaced with closed-cell liner, or at a...
Cris Miranda is the host of the EnterVR podcast, and he talks about how his first mind-blowing experiences with VR motivated him to start a podcast so that he could contribute to the VR movement. He sees that the technical details of VR will be lost...
David Holz is the CTO of Leap Motion and he talks about how they're able to track two hands and ten fingers to sub-millimeter precision.The new Leap Motion beta SDK version has a full skeletal model that now treats fingers & hands are one entity...
Ebbe Altberg CEO of Linden Lab, talks about how Second Life is the currently the biggest and most successful virtual world. He shares all types of insights that he's gained over the years when it comes to identity, in-world economies, governance and...
Stefan Pernar of Virtual Reality Ventures talks about his Virtual Reality Fashion show. He's integrated the Marvelous Designer CAD program with Unity 3D, and created a pipeline so that designers could design fashion pieces and see how the fall and...
Nathan Burba of Survios talks about some of the custom VR hardware, software and games that they're developing after recently receiving a $4 million dollar investment.He talks about the Zombies on the Holodeck experience, and what they're creating...
Jesse Joudrey of Jespionage Entertainment talks about the weekly VR Chat gatherings that have been happening, and how meeting people in virtual spaces compares to meeting them in real life. He talks about the what type of body language cues...
I'm joined by the Kite and Lightning team including co-founders Cory Strassburger & Ikrima Elhassan as well as developer/VFX artist John Dewar.They talk about the creative process behind converting the mini-opera song of Senza Peso into a 2D...
Matt Bell of Matterport on their 3D camera for capturing physical spaces. The Matterport camera and software seems like a great solution if you wanted to quickly convert a physical space into a 3D model to use within a game context. Here's the 3D...
Tony Davidson is the developer of the puzzle-based, adventure game called Ethereon. He talks about the process of creating a world that you can explore and interact with where there are puzzles that are well-integrated into the environment and make...
Caitlyn Meeks is one of the creators and current manager of the Unity Asset Store, which is a marketplace that is changing game development for both game developers and content creators. She describes how Unity has built an extensible framework...
Mike Sutherland of YEI Technology talks about the PrioVR immersive body suit, which aims to immerse your whole body into VR experiences. YEI Technology is bringing this technology that they've been developing for the military into the consumer...
Philip Rosedale is the creator of Second Life, and more recently High Fidelity. He talks about a lot of the things that he's doing differently in creating a virtual world for the second time around including a focus on 3D audio, low latency, speed...
Four and a half years ago, George Burger was watching his son play Call of Duty, and thought that it'd be great if he would be able to run around instead of just sitting while playing video games. When he discovered that there weren't any...
I had a chance to catch up with Reverend Kyle of the Rev VR podcast at the end of day one of SVVRCon, which is right before the Ubercast and his interview with Palmer Luckey.
Denny Unger is the CEO & President of Cloudhead Games, and he's been working on the VR adventure game of The Gallery Six Elements since March 2013. Denny talks about the challenges of hardware integration as well as how to deal with rotations...
Jan Goetgeluk talks about creating Virtuix Omni Treadmill, and how he didn't want to have just a sit-down experience within virtual reality. He talks about participating in the Meant to be Seen forums before the Oculus Rift came about, and how he...
Edward Mason of GameFace Labs talks about his mobile virtual reality HMD, and the mobile trends of increased processing power and requests for technology that's better suited for VR devices. He talks about building the customized GameFace prototypes...
Blair Renaud is the lead developer for Technolust, which is a cyberpunk VR adventure game. He talks about what it took to make his Kickstarter successful, what motivated him to get into VR development, and how his game development background...
Sean Edwards (aka /u/Sh0v) of Shovsoft talks about the process of porting Lunar Flight to console, and how he ended up having to rewrite a lot of the user interface and interaction model from scratch in order to work with VR. He also talks about his...
Cosmo Scharf is a film student and co-founder of VRLA. He talks about some of the challenges of VR storytelling and the differences between a free-will VR environment vs. a traditional 2D film. Film has a series of tools to direct attention such as...
Ben Lang is a futurist and avid gamer who prospected that all of the pieces for a virtual reality revolution were in place back in October 2011. He started RoadToVR.com as an outlet for his desire to learn about VR by reading and writing about it.He...
Walter Greenleaf, Ph.D. is an early pioneer in the medical application of virtual environment technology, and is viewed as one of the founders of the field. His focus has been on the use of virtual reality and telemedicine technology to treat Post...
Amir Rubin, CEO of Sixense, the distributors of the Razer Hydra controller and manufacturers of the wireless STEM controllers, which have been described as enabling a 3D mutli-touch interface and will could become the first 'mouse of VR.'Amir talks...
Vlad Vukićević is a technology innovator at Mozilla trying to figure out how virtual reality fits into the web. He's the inventor of WebGL, and he's been working with Unity & Unreal Engine 4 to be able to create plug-in free gaming and VR...
William Provancher is the founder of Tactical Haptics, which produces the Reactive Grip controller. The Reactive Grip controller simulates force feedback haptics through the two components of the kinesthetic (muscle forces) feedback as well as the...
James Blaha had never been able to see in 3D before. He has strabismus or more commonly known as crossed eye, which has prevented him from being able to have each eye look at the same point in space. This can lead to lazy eye or Amblyopia and cause...
Paul Mlyniec has been involved in computer graphics for virtual reality for over 30 years & has been chasing his dream of creating an immersive, 3D painting medium. He started his career at Silicon Graphics to joining MultiGen to develop what became...